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[BUG] Local Transform node, rotate for Y and Z not working #170

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Radivarig opened this issue Aug 2, 2020 · 4 comments
Open

[BUG] Local Transform node, rotate for Y and Z not working #170

Radivarig opened this issue Aug 2, 2020 · 4 comments

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@Radivarig
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Steps:

  • Add Create Plane
  • Add Local Transform
  • Connect them
  • Change Mode to Rotate
  • Change X, Y, Z and only X will apply, the rest will be zero in viewport.

Versions:

  • OS: [Linux]
  • Blender Version [2.83]
  • Sorcar Version [3.2.0]
@mic-code
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mic-code commented Aug 8, 2020

To set rotate around different axis
You set the axis(x,y,z) in the Local Transform node which is hidden by default

@Radivarig
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Author

Well.. originally I tried changing Y with Axis Y and Z with Axis Z, but now I discovered that the only thing that works is changing only the X with any of the three axes.

@AidenVaughanWTCC
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Same issue, haven't found a fix

@AidenVaughanWTCC
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AidenVaughanWTCC commented Sep 26, 2020

#70 (comment)
bug's a year old now but whatever, for anyone else, this is a temp fix, selecting the node's properties and changing the axis

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3 participants