Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Base repair amount on ratio rather than fixed increment #86

Open
djwhitt opened this issue Jun 30, 2017 · 1 comment
Open

Base repair amount on ratio rather than fixed increment #86

djwhitt opened this issue Jun 30, 2017 · 1 comment

Comments

@djwhitt
Copy link
Contributor

djwhitt commented Jun 30, 2017

Elite Command heals half damage with each repair. That seems like it might be overly generous, but repairing based on a ratio rather than a fixed amount seems like the right approach. See #59 for more background.

@djwhitt djwhitt changed the title Make healing amount ratio based Base repair amount on ratio rather than fixed increment Jun 30, 2017
@tbeddy
Copy link
Contributor

tbeddy commented Jun 30, 2017

Healing half damage sounds fine to me if it's restricted to bases.
Would the :repair value for each unit type (currently 1 for all of them) only be for units that can field repair, or would that fixed amount also be scrapped in favor of a ratio approach?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants