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Implement action undo/redo #69

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djwhitt opened this issue Apr 4, 2017 · 0 comments
Open

Implement action undo/redo #69

djwhitt opened this issue Apr 4, 2017 · 0 comments

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@djwhitt
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djwhitt commented Apr 4, 2017

Implementation ideas:

  • Store actions in the DataScript DB but not the serialized game state. This means only actions for the current turn will be undoable.
  • Implement undo-attack-tx (dual of attack-tx) that, given an action creates, returns a transaction that undoes it.
  • Stochastic attacks, if enabled, may require special handling since allowing them to be replayed makes it easy to cheat by cherry picking good attacks.
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