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Importer: Collected v4.2.0-alpha.1 feedback #680

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tngreene opened this issue Nov 22, 2021 · 3 comments
Open

Importer: Collected v4.2.0-alpha.1 feedback #680

tngreene opened this issue Nov 22, 2021 · 3 comments
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feedback Importer Bugs and features related to the importer in review

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@tngreene
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Aside from the glowing reviews of its small importer

  • People want more than 1 LOD (totally forgot this was a feature)
  • TEXTURE should be in the Root Collection settings as well as making the Image Texture node
  • Using 1 Material for every object is a problem (not coded about it)

If you have more feedback, please leave it in the comments. Its so alpha most comments will be responded to with "Its an alpha not-coded yet" but I still appreciate it and find it useful!

@tngreene tngreene self-assigned this Nov 22, 2021
@tngreene tngreene added feedback Importer Bugs and features related to the importer in review labels Nov 22, 2021
@DWmFrancis
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DWmFrancis commented Nov 23, 2021 via email

@lehthanis
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lehthanis commented Nov 23, 2021 via email

@JT8D-17
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JT8D-17 commented Jan 14, 2022

The importer already generally works better than expected, but apart from the missing(?) manipulator support (see #686), it seems to not import some meshes.

A concrete example is the Lockheed L-12a. Importing engines.obj will skip importing one of the right side propeller blades. Panel_vintage.obj misses the main panel mesh. Cockpit.obj misses the main cockpit wall mesh and the elevator and rudder trim handles. L12a_cockpit.obj also misses the mesh for the trim handles.
This bug can be worked around by using an older import-capable plugin with an older Blender release to at least obtain the UV-textured mesh and get it into the main project file, but this requires a lot of effort.

Furthermore, the naming of imported object could be improved. As of now, every object gets a unique ID despite being part of a hierarchy, making it difficult to determine at first glance which parent it belongs to (and requiring one or more "Select Parent" operations). It would be better if root objects (like empties) in a hierarchy would get a unique ID and any child objects be named "[ID of root object].child1", "....child2", etc. (or something similar).

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