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AutoFarm doesn't replant modded crops #964

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big-lip-bob opened this issue Mar 3, 2024 · 2 comments
Open
4 tasks done

AutoFarm doesn't replant modded crops #964

big-lip-bob opened this issue Mar 3, 2024 · 2 comments
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status:unconfirmed New issue. Needs triage. type:enhancement New feature or request

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@big-lip-bob
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Pre-suggestion checklist

  • I have searched existing issues and didn't find any previous issues with the same suggestion.
  • This is only one suggestion. I understand that GitHub issues don't work well with lists.
  • This feature doesn't already exist in the latest version of Wurst. I've made sure my installation is up to date.
  • I have looked at the code and am reasonably confident that this suggestion is possible to implement.

What type of improvement are you suggesting?

Changing the settings of existing features.

What type of player would find this improvement useful?

Builders

Description

Should be self explanatory, especially that now Wurst is natively under Fabric, interacting with modded crops is far more common.
In fact, it even manages to detect mature crops and harvest them, but doesn't replant them as there's no mapping back to the seed.
Could we get some kind of AutoFarm rules (akin to XRay), where we can add the crops (if not detected), and the seed to replant (and a blacklist too perhaps) ?
For example, we'd have several categories, crops that we have to replant, those that we simply break (akin to melons), and those who we only break the higher portions of (akin to sugar cane)...

Using Wurst 7.41.1, under MC 1.20.1

@big-lip-bob big-lip-bob added status:unconfirmed New issue. Needs triage. type:enhancement New feature or request labels Mar 3, 2024
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github-actions bot commented May 3, 2024

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@big-lip-bob
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Labels
status:unconfirmed New issue. Needs triage. type:enhancement New feature or request
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