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Ignore unbreakable blocks in FastBreak #962

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merged 3 commits into from
May 17, 2024

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@DrMaxNix DrMaxNix commented Mar 1, 2024

Description

This bugfix makes FastBreak ignore unbreakable blocks. (fix #917)

Testing

See #917

Summary by CodeRabbit

  • Bug Fixes
    • Improved the block breaking mechanism in the game by ensuring unbreakable blocks are ignored, enhancing performance and avoiding slowdowns.

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coderabbitai bot commented Mar 1, 2024

Walkthrough

Walkthrough

The modification in the FastBreakHack.java file introduces a check for the hardness of blocks before attempting to break them. This change is designed to prevent the FastBreak feature from hanging when it encounters unbreakable blocks, such as bedrock, by immediately returning if the block's hardness is less than 0, indicating it is unbreakable.

Changes

File Path Change Summary
.../hacks/FastBreakHack.java Added a condition to check the block's hardness and return if it's less than 0.

Assessment against linked issues

Objective Addressed Explanation
Identify the issue causing FastBreak to hang when attempting to break unbreakable blocks (#917)
Resolve the indefinite block breaking behavior that prevents FastBreak from accepting new break requests (#917)
Ensure that FastBreak functions correctly after encountering unbreakable blocks without requiring a disconnect and reconnect (#917)
Investigate and fix the issue causing FastBreak to stop working after interacting with unbreakable blocks (#917)
Verify that the fix addresses the FastBreak lock-up without affecting its functionality on breakable blocks (#917)

This assessment indicates that the change made in the FastBreakHack.java file addresses all the key objectives outlined in the linked issue #917. The addition of a condition to return if the block's hardness is less than 0 directly resolves the problem of FastBreak hanging when encountering unbreakable blocks, without affecting its functionality on breakable blocks.


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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 86f3ae8 and 8f14c7a.
Files selected for processing (1)
  • src/main/java/net/wurstclient/hacks/FastBreakHack.java (1 hunks)
Additional comments: 1
src/main/java/net/wurstclient/hacks/FastBreakHack.java (1)
  • 97-98: The implementation of the check for block hardness is a straightforward and effective solution to the problem of FastBreak hanging on unbreakable blocks. By returning early if the block's hardness is less than 0, the code gracefully skips over unbreakable blocks such as bedrock, which aligns with the objectives outlined in the PR. This change ensures that FastBreak remains functional and does not get stuck, thereby enhancing user experience and reliability of the feature.

However, it's important to consider the potential impact of this change on the overall behavior of FastBreak, especially in scenarios where new blocks might be introduced into the game with negative hardness values intended for different mechanics. While currently, negative hardness values are a reliable indicator of unbreakable blocks, future game updates could potentially alter this assumption. It might be beneficial to add a comment or documentation noting this assumption for future maintainability.

Overall, the change is well-implemented and addresses the issue effectively. It's recommended to conduct thorough testing, especially with different game versions and custom blocks (if applicable), to ensure compatibility and effectiveness across various scenarios.

@DrMaxNix DrMaxNix changed the title Ignore unbreakable blocks Ignore unbreakable blocks in FastBreak Mar 1, 2024

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@Alexander01998 Alexander01998 added type:bugfix This can be released as a patch. category:blocks status:never-stale Prevents stalebot from marking this item as stale. labels May 3, 2024
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Actionable comments posted: 0

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 8f14c7a and 8ef53da.
Files selected for processing (1)
  • src/main/java/net/wurstclient/hacks/FastBreakHack.java (1 hunks)
Additional comments not posted (1)
src/main/java/net/wurstclient/hacks/FastBreakHack.java (1)

103-105: Ensure the new condition correctly handles unbreakable blocks.

The addition of a check for the block's hardness to prevent issues with unbreakable blocks like bedrock is a good practice. This should effectively prevent the hack from becoming unresponsive when encountering such blocks. However, ensure that this change is tested across different scenarios where block hardness varies.

@Alexander01998 Alexander01998 added this to the v7.42 milestone May 7, 2024
@Alexander01998 Alexander01998 added status:merged This pull request has been merged, even if GitHub says otherwise. and removed status:confirmed labels May 7, 2024
@Alexander01998 Alexander01998 merged commit 41c6484 into Wurst-Imperium:master May 17, 2024
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category:blocks status:merged This pull request has been merged, even if GitHub says otherwise. status:never-stale Prevents stalebot from marking this item as stale. type:bugfix This can be released as a patch.
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FastBreak "hanging" when trying to break unbreakable block
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