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v0.2.0 3577-afce7a8d
Mac M1 base model. Previous update could play vast majority of games; now all games downloaded crash on startup.
Games load as intended.
Press play on any game and the Vita3K app instantly crashes.
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 ??? 0x7ff89df969a8 ??? 1 libsystem_kernel.dylib 0x7ff80e3971f2 __pthread_kill + 10 2 libsystem_pthread.dylib 0x7ff80e3ceee6 pthread_kill + 263 3 libsystem_c.dylib 0x7ff80e2f5b45 abort + 123 4 libc++abi.dylib 0x7ff80e389282 abort_message + 241 5 libc++abi.dylib 0x7ff80e37b3e1 demangling_terminate_handler() + 241 6 libobjc.A.dylib 0x7ff80e04fa7f _objc_terminate() + 104 7 Vita3K 0x101121d2c logging::init(Root const&, bool)::$_1::__invoke() + 508 8 libc++abi.dylib 0x7ff80e3886db std::__terminate(void ()()) + 6 9 libc++abi.dylib 0x7ff80e38afa7 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception) + 27 10 libc++abi.dylib 0x7ff80e38af6e __cxa_throw + 116 11 Vita3K 0x10118fcca vkutil::Image::init_image(vk::Flagsvk::ImageUsageFlagBits, vk::ComponentMapping, vk::Flagsvk::ImageCreateFlagBits, void const*) + 3146 12 Vita3K 0x100fcad01 renderer::vulkan::VKRenderTarget::VKRenderTarget(renderer::vulkan::VKState&, SceGxmRenderTargetParams const&) + 449 13 Vita3K 0x101085256 renderer::cmd_handle_create_render_target(renderer::State&, MemState&, Config&, renderer::CommandHelper&, FeatureState const&, renderer::Context*) + 198 14 Vita3K 0x101084b5e renderer::process_batches(renderer::State&, FeatureState const&, MemState&, Config&) + 1342 15 Vita3K 0x1009633ea main + 12298 16 dyld 0x20349841f start + 1903
CPU: 8-core CPU with 4 performance cores and 4 efficiency cores GPU/Driver: 8-core RAM: 8GB OS: macOS 13.3.1 (22E261)
The text was updated successfully, but these errors were encountered:
duplicate of #3237
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Affected Build(s)
v0.2.0 3577-afce7a8d
Description of Issue
Mac M1 base model. Previous update could play vast majority of games; now all games downloaded crash on startup.
Expected Behavior
Games load as intended.
Reproduction Steps
Press play on any game and the Vita3K app instantly crashes.
Log File
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 ??? 0x7ff89df969a8 ???
1 libsystem_kernel.dylib 0x7ff80e3971f2 __pthread_kill + 10
2 libsystem_pthread.dylib 0x7ff80e3ceee6 pthread_kill + 263
3 libsystem_c.dylib 0x7ff80e2f5b45 abort + 123
4 libc++abi.dylib 0x7ff80e389282 abort_message + 241
5 libc++abi.dylib 0x7ff80e37b3e1 demangling_terminate_handler() + 241
6 libobjc.A.dylib 0x7ff80e04fa7f _objc_terminate() + 104
7 Vita3K 0x101121d2c logging::init(Root const&, bool)::$_1::__invoke() + 508
8 libc++abi.dylib 0x7ff80e3886db std::__terminate(void ()()) + 6
9 libc++abi.dylib 0x7ff80e38afa7 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception) + 27
10 libc++abi.dylib 0x7ff80e38af6e __cxa_throw + 116
11 Vita3K 0x10118fcca vkutil::Image::init_image(vk::Flagsvk::ImageUsageFlagBits, vk::ComponentMapping, vk::Flagsvk::ImageCreateFlagBits, void const*) + 3146
12 Vita3K 0x100fcad01 renderer::vulkan::VKRenderTarget::VKRenderTarget(renderer::vulkan::VKState&, SceGxmRenderTargetParams const&) + 449
13 Vita3K 0x101085256 renderer::cmd_handle_create_render_target(renderer::State&, MemState&, Config&, renderer::CommandHelper&, FeatureState const&, renderer::Context*) + 198
14 Vita3K 0x101084b5e renderer::process_batches(renderer::State&, FeatureState const&, MemState&, Config&) + 1342
15 Vita3K 0x1009633ea main + 12298
16 dyld 0x20349841f start + 1903
System Configuration
CPU: 8-core CPU with 4 performance cores and 4 efficiency cores
GPU/Driver: 8-core
RAM: 8GB
OS: macOS 13.3.1 (22E261)
The text was updated successfully, but these errors were encountered: