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Glimmering Weald generates over Ancient Cities #4755

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Vazkii opened this issue Apr 6, 2024 · 2 comments
Closed

Glimmering Weald generates over Ancient Cities #4755

Vazkii opened this issue Apr 6, 2024 · 2 comments
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bug version: 1.20 Version: Minecraft 1.20.x

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@Vazkii
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Vazkii commented Apr 6, 2024

They should not overlap

@Vazkii Vazkii added bug version: 1.20 Version: Minecraft 1.20.x labels Apr 6, 2024
@Warhand
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Warhand commented Apr 20, 2024

Came here to report this same thing, and its nice to see that its a known bug. It also seems to happen consistently, as each ancient city I've generated while quark was installed has had the glimmering weald overlap with it.

This actually has a pretty big gameplay impact, as it results in much less sculk blocks spawning, lessening the threat of wardens immensely.

Included are some screenshots I took before I knew the issue was known, but I figured I'd include them anyway. These are both taken on the same seed (8512437680579507297) with the only difference being whether quark is installed.

Vanilla 1.20.1 (Forge 47.2.17 with 0 mods)

2024-04-20_14 57 29

Quark 4.0-411 (Zeta 1.0-16)

2024-04-20_14 55 15

@MehVahdJukaar
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MehVahdJukaar commented May 14, 2024

For anybody interested feel free to mess around on the snowcapped website here https://snowcapped.jacobsjo.eu/.

I've found these parameters to work ok-ish so will likely go with them for now.
Please let me know if you find some better ones. (temperature, humidity, continentalness, erosion, depth, weirdness in order)
image

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bug version: 1.20 Version: Minecraft 1.20.x
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