Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Float Backbuffer #1074

Open
nisan15 opened this issue Nov 24, 2022 · 2 comments
Open

Float Backbuffer #1074

nisan15 opened this issue Nov 24, 2022 · 2 comments
Assignees

Comments

@nisan15
Copy link

nisan15 commented Nov 24, 2022

Hey I've updated my game to this new version to work with 2021 (upgraded from 2019 and the old plugin)

I see that now the game uses a float back buffer instead of Unorm (integer) as it was.
This causes some additive shaders with negative values to actually subtract colors and cause some visual artifacts.

How can I force using Unorm back buffer? (When using the Oculus plugin it does not happen)

R8B8G8A8_Unorm on the previous version
image

R16G16B16_SFloats (here it seems like it is a signed float and twice the size wich also downgraded performance)
image

@nisan15
Copy link
Author

nisan15 commented May 9, 2023

@1runeberg Is there any update on the Issue?

@1runeberg
Copy link

1runeberg commented Aug 25, 2023

Hi sorry, this got lost in a sea of notifications.

This seems like a question best asked with Unity however? (we don't control the underlying textures the engine uses)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants