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Hey I've updated my game to this new version to work with 2021 (upgraded from 2019 and the old plugin)
I see that now the game uses a float back buffer instead of Unorm (integer) as it was.
This causes some additive shaders with negative values to actually subtract colors and cause some visual artifacts.
How can I force using Unorm back buffer? (When using the Oculus plugin it does not happen)
R8B8G8A8_Unorm on the previous version
R16G16B16_SFloats (here it seems like it is a signed float and twice the size wich also downgraded performance)
The text was updated successfully, but these errors were encountered:
Hey I've updated my game to this new version to work with 2021 (upgraded from 2019 and the old plugin)
I see that now the game uses a float back buffer instead of
Unorm
(integer) as it was.This causes some additive shaders with negative values to actually subtract colors and cause some visual artifacts.
How can I force using
Unorm
back buffer? (When using the Oculus plugin it does not happen)R8B8G8A8_Unorm
on the previous versionR16G16B16_SFloats
(here it seems like it is a signed float and twice the size wich also downgraded performance)The text was updated successfully, but these errors were encountered: