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I am the developer of fpsVR (monitoring utility for VR).
People are asking to add the ability to display latency values in a simple form, as is done in the Virtual Desktop overlay.
The Steam Link debug window is too large, too cluttered with information that most people don't need.
Request: Please, Add the ability to receive data about App Motion-to-Photon, Networking, Encode, Decode latencies, stream bitrate via the API. And also add the ability to receive information about the resolution of the frame added by the application. I've been asking for this for several years now.
It seems to me that the most logical thing would be to use an already existing struct "Compositor_FrameTiming"
Result: developers like me will be able to show this information in their overlays, in the form in which users want to see it.
The text was updated successfully, but these errors were encountered:
I am the developer of fpsVR (monitoring utility for VR).
People are asking to add the ability to display latency values in a simple form, as is done in the Virtual Desktop overlay.
The Steam Link debug window is too large, too cluttered with information that most people don't need.
Request: Please, Add the ability to receive data about App Motion-to-Photon, Networking, Encode, Decode latencies, stream bitrate via the API. And also add the ability to receive information about the resolution of the frame added by the application. I've been asking for this for several years now.
It seems to me that the most logical thing would be to use an already existing struct "Compositor_FrameTiming"
Result: developers like me will be able to show this information in their overlays, in the form in which users want to see it.
The text was updated successfully, but these errors were encountered: