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Grand Theft Auto V (271590) #37

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CodingKoopa opened this issue Aug 22, 2018 · 1,661 comments
Open

Grand Theft Auto V (271590) #37

CodingKoopa opened this issue Aug 22, 2018 · 1,661 comments
Labels
Game compatibility - Unofficial Games not expected to work without issues Regression Confirmed working on an older version of Proton

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@CodingKoopa
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I got the Rockstar Social Club launcher to work from Steam Play after running the Winetricks corefonts verb, but the game always crashes for me on startup, regardless of whether I have esync or DXVK disabled. I have tried running the game in the built in safe mode as well. Curiously enough, there have been reports of the game working with Proton for other people.

Whenever the game crashes, the launcher catches it, and prompts to try again. This stack trace is printed to the console as well.

Info:

  • Distribution: Arch
  • CPU: AMD Ryzen 3 1200
  • GPU: Nvidia GeForce GTX 1050 Ti
  • GPU Driver: Proprietary
  • GPU Driver Version: 396.51
@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Aug 22, 2018
@Guy1524
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Guy1524 commented Aug 22, 2018

This game does work on wine staging w/o proton, so it may be a wine staging patch proton needs.

@Yrds
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Yrds commented Aug 22, 2018

Do you installed all the prerequisites to run proton, like vulkan driver? Link here

@CodingKoopa
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My graphics driver version is the recommended version there, yes.

@dennisblokland
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its something with proton. wine + dxvk manually works great.

@Dark-Schnitzel
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Elementary OS 0.4.1 (Based Ubuntu 16.04)
Mesa 18.0.5
RX 580
Proton 3.7

Tried to Install Corefonts to the default Wineprefix via Winetricks, this seems to work, all Fonts in the Launcher are visible.

Login with Socialclub works, but launcher loads for a infinte time until i manually kill it. Same Thing for Launching GTA Online

@kisak-valve
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GTAV launcher doesn't end/game does not start

Issue transferred from #375.
@rkunschke posted on 2018-08-24T10:09:57:

If i use the online mode the launcher says i am logged in but the launcher does not close. After some time time everything crashes.
In offline mode the launcher does not crash but it does not end too. The GTAV .exe launches but it does nothing.
No errors just nothing.


@arzardk commented on 2018-08-24T10:19:03

You need to attach game log file and your system specs via github gist to this issue. You can obtain log file if you running Proton with user settings, which you can find in your /home directory. Path to this folder is something like this /home/arzardk/.steam/steam/steamapps/common/Proton 3.7. In this folder you find file called user_settings.example.py or something similar. Just rename it to user_settings.py and run your game again. You can find log file in your /home directory after that. For system specs just copy-paste your system information from Steam to github gist and paste link here.


@rkunschke commented on 2018-08-24T10:30:05

Okay thnk you:
https://gist.github.com/rkunschke/7dd1b363bd572d8cdb50b53090e16181
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3700 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Linux 4.x (64 bit)
Kernel Name: Linux
Kernel Version: 4.18.4-zen1-1-zen
X Server Vendor: The X.Org Foundation
X Server Release: 12001000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-beta-release_2018-06-14

Video Card:
Driver: NVIDIA Corporation GeForce GTX 980 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 396.54
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x17c8
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 6270 x 2160
Primary Display Size: 20.51" x 11.54" (23.50" diag)
52.1cm x 29.3cm (59.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6144 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: 20K2

Memory:
RAM: 11954 Mb

Miscellaneous:
UI Language: English
LANG: C
Total Hard Disk Space Available: 225582 Mb
Largest Free Hard Disk Block: 14577 Mb
VR Headset: None detected

Recent Failure Reports:


@vanyasem commented on 2018-08-24T10:38:39

Install corefonts using winetricks to workaround that issue


@vanyasem commented on 2018-08-24T10:39:07

Seems like a duplicate of #37


@rkunschke commented on 2018-08-24T10:41:49

Yes it is as you say so. Will installing something with winetricks change it for proton? I don't even have installed wine

@AlexeyProkhin
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I have the same issue with my Nvidia 1070 card. I discovered from logs the crash happens because of missing nvapi64.dll. Disabling the library via winecfg did not help, so I had to resort to changing device id as described in https://github.com/doitsujin/dxvk/wiki/Configuration.
The game launches now and works with a decent frame rate.

This is exactly how I managed to make the game work:

  1. Created gta_dxvk.conf file:
dxgi.customDeviceId = E366
dxgi.customVendorId = 1002
  1. Went to the game properties and set launch options:
DXVK_CONFIG_FILE=/path/to/gta_dxvk.conf %command%

By the way, wine-staging has a stub implementation for nvapi and nvapi64. So I guess this is why a lot of people reporting gtav working with wine and dxvk without an issue.

@kisak-valve kisak-valve changed the title Grand Theft Auto V: Crash on startup Grand Theft Auto V: Crash on startup (271590) Aug 24, 2018
@rkunschke
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rkunschke commented Aug 24, 2018

Thanks too this fix the game launches now :) But it did not end loading ("loading story")
It did not hang or crash it just doesn not stop loading. I waited about 15 Minuits. i will try it again and look in the Steamlog and post it.
EDIT:
Lots of DLL Stuff here. Im not very into wine so i do not realy know what to do :/
https://gist.github.com/rkunschke/92482d2d515ea7c1eaafaa13c6d374fa

@mimattr
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mimattr commented Aug 24, 2018

@CodingKoopa Not tested Proton but can confirm both GTA V and GTA Online function as expected using DX11 on Ubuntu 16.04 LTS (x64) with Wine Staging 3.14 and DXVK 0.70:

Steam System Information

Additionally used:

  • winetricks corefonts directx9 vcrun2012 win7
  • export WINEDLLOVERRIDES="msdmo=b"

Hope that helps.

@bjo81
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bjo81 commented Aug 24, 2018

On Arch GTA V also fails with Proton, but runs with Wine Staging 3.14 and DXVK 0.70 without any additions.

CPU: AMD FX 6300
GPU: AMD RX 460

@CodingKoopa
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CodingKoopa commented Aug 25, 2018

I can confirm that:

  • On Wine Staging 3.14, after running the Winetricks corefonts and steam verbs in a clean 64-bit prefix, the game is able to start up, and go in-game. In-game, the world looked too bright, so I changed the graphics backend of the game from Direct3D11 to Direct3D10. Doing so fixed the issue - as this is likely an isolated WineD3D issue, I reverted it back to D3D11 and moved on.
  • On the same version of Wine, and the same prefix, after installing DXVK 0.70, the game is able to start up, and go in game. The game is slow and the log is spammed with 00fe:err:nvapi:NvAPI_D3D11_SetDepthBoundsTest Failed to get wined3d device handle!, which the configuration suggested by @AlexeyProkhin fixed (it's worth noting that another solution I was advised to try was to disable NVAPI.).
  • On Proton, after running the corefonts verb, and using the configuration suggested by @AlexeyProkhin, the game is able to start up, and go in-game. The game's FPS in the low 20s (faster than before), and the log is no longer spammed with the message, presumably due to NVAPI being bypassed.

tl;dr: @AlexeyProkhin's workaround worked for me. Cheers.

@insunaa
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insunaa commented Aug 25, 2018

@AlexeyProkhin's workaround for proton works here as well

  • 396.51.02
  • MS fonts installed

I do get some stutters at regular intervals, that I do not get using wine+dxvk on their own.

@jkhsjdhjs
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jkhsjdhjs commented Aug 25, 2018

Had to use @AlexeyProkhin's workaround and install corefonts using WINEPREFIX=/path/to/steam-library/steamapps/compatdata/271590/pfx winetricks corefonts to make the game window appear.

Then the game hung up at "Initializing Social Club..." (after the rockstar logo appeared) and showed Social Club Error (Error: 17) after a while. Afterwards I tried to launch it using Proton 3.7-4 Beta and couldn't get past the Rockstar Logo, the game crashes after 5 seconds. I then switched back to Proton 3.7-3, game still crashing. I validated my game files and as this didn't help I redownloaded and reinstalled GTA, again with the workaround and by installing corefonts using winetricks. But I can't get past the Rockstar Logo anymore.

Anyone with the same problem and maybe with a solution?

The steam log that was created by renaming user_settings.sample.py to user_settings.py in <steam library>/steamapps/common/Proton 3.7 can be found here: https://gist.github.com/jkhsjdhjs/209e2e2436453184a036f63c014baed6

EDIT: Sadly installing dxvk 0.70 didn't change anything.
EDIT2: I'm on Arch Linux 4.18.4 with an i5-7600K and a GTX660 with nvidia 396.54.

@steve-todorov
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Guys, I was able to successfully start gta on my ubuntu. What I did was:

  • installed winetricks (as well as wine so I can then add the corefonts)
  • installed latest dxvk 0.70 in the "wine vm" where gta is installed (that's usually in /path/to/library/steamapps/compatdata/271590/pfx)
  • made sure I was running the latest nvidia 396.* drivers
  • made sure I was running Mesa 18.2
  • applied @AlexeyProkhin's workaround as well

There are some issues with the game i.e. sometimes the mouse can escape the game container or the game won't actually "exit" when you quit so you have to kill it, but for the better part it's working quite well, considering this is an early beta. I didn't expect it to even start.

@c1349887
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c1349887 commented Aug 26, 2018

Hello. And I have such problem.Corefonts has established through Winetricks, NVIDIA 396.54 drivers
default

@rrivecatt
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rrivecatt commented Aug 26, 2018

I had an issue where the game wouldn't launch past the Social Club launcher, and the fix provided by @AlexeyProkhin seemed to get it to at least launch, for what I'm assuming is an issue with the Rockstar Social club, the splash screen progresses to the part of where it's supposed to show, but instantly crashes.
Part where it's supposed to show, as in it sometimes crashes at the rockstar logo, or hangs before the loading begins.
After it crashes, it hangs on:
image
I'm running Arch, and had success getting it to run on wine + dxvk (albeit small bugs with the visuals, but still got it running). I've also tried the extra step from @steve-todorov to no luck. Anybody else experiencing this?

@insunaa
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insunaa commented Aug 26, 2018

@c1349887 You don't have corefonts installed. Either install the corefonts winetricks package or find another way to get microsoft compatible fonts on your system.

@Lemai-zz Can you provide system information? Which graphics driver do you use?

@steve-todorov
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@Lemai-zz try:

export WINEPREFIX=/path/to/library/steamapps/compatdata/271590/pfx
winetricks --gui

Then select default prefix, install a font and finally corefonts. If that doesn't do the trick - I don't know... :/

@insunaa
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insunaa commented Aug 26, 2018

People... Provide information if you want help. Just knowing that you run Steam and GTA V isn't enough to troubleshoot...

@ghost
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ghost commented Aug 26, 2018

@d3rrial @c1349887 said he has corefonts installed.

So do I and it's still not going past that social club window. (Using Archlinux, Mesa, Amd GPU)

@insunaa
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insunaa commented Aug 26, 2018

@unmoving Then his corefonts installation didn't take. This has all the signs of missing MS fonts.
Can't help for AMD issues, unfortunately, I'm on nvidia and I didn't experience the same problem you have with nvidia yet.

@legluondunet
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Use
winetricks --force corefonts
to be sure coreonts is intalled in your prefix.

@rrivecatt
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rrivecatt commented Aug 26, 2018

@d3rrial Hey, apologies for not being as thorough as I can be. The packages I have installed are nvidia-396.54-1 along with mesa-18.1.7-1 (if it really matters). I do have corefonts installed, and again running Arch lol.
image
Along with a GTX 770. If there's anything I'm missing, I'm totally willing to provide.
@steve-todorov Unfortunately, that gave no luck for some reason. I'm going to keep troubleshooting myself because this is just weird.

@BloodyIron
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Trying to run GTA V through STEAM with Proton, both main and beta.

Get logged into rockstar online, then it tries to load the game, then rockstar social comes back and tells me the game failed to launch, want to try it in safe mode?

Try safe mode, same thing.

Kind of annoying since I already had it running in a Lutris setup with DXVK 0.70 + WINE 3.13-staging (and earlier versions previously).

  • Ubuntu 18.04
  • GTX 960 396.54
  • XFCE4 + Compiz, 3x1920x1080
  • i7 980x
  • Asus Xonar DGX

@vanyasem
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Have you applied the DXVK workaround mentioned above? @BloodyIron

@wUFr
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wUFr commented Aug 27, 2018

Got GTA V working on Elementary OS 5 (beta)

installed packages: llvm clang and i am pretty sure i had corefonts installed from before
driver: Nvidia 396 (it actually ran on 390 too, but had some framerate issues)

specified custom DXVK config in GTA V startup params as @AlexeyProkhin suggested:

image

image

even downscaling works, so i can run on 4K screen with sharp UI etc, while rest is rendered at 1080p

In game i had to use Nvidia PCSS shadows tho, otherwise shadows would be all weirdly rendered, which tanked FPS on my 970 into 30-40s, but it runs stable, played for few hours without crash, until someone sent me message on steam, which minimized the game and that made it crash :D

@BloodyIron
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@vanyasem have just been doing "vanilla" (gui beta opt in) testing methods, no modifications. Been leaving that to Lutris previously.

@klaus4040
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klaus4040 commented Oct 13, 2023

Load the GE Version from https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-16
Follow the 5 steps from https://github.com/GloriousEggroll/proton-ge-custom#native
if everything is done right the ge files should be directly under /.steam/root/compatibilitytools.d/GE-Proton8-16/ and Steam should show em (after a steam restart)

edit: typo + I can't count ^^

@CRCinAU
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CRCinAU commented Oct 13, 2023

Thanks for the instructions - I tried this and managed to get the music to start playing, but I just get a black screen that eventually exits and I'm back to the main Steam window.... :(

@klaus4040
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klaus4040 commented Oct 13, 2023

ok ...

game specific:
GTAV will create a log for the game under (steamlibroot)/steamapps/compatdata/271590/pfx/drive_c/users/steamuser/AppData/Local/Rockstar Games/GTAV/CrashLogs/

Launcher: (steamlibroot)/steamapps/compatdata/271590/pfx/drive_c/users/steamuser/Documents/Rockstar Games/Launcher/

Social Club: (steamlibroot)/steamapps/compatdata/271590/pfx/drive_c/users/steamuser/Documents/Rockstar Games/Social Club/

Also for Proton (non-game-specific)

Set
PROTON_LOG=1 %command%
as launch options

This will create a proton log under ~/steam-(gameid).log (steam-271590.log for gta v)

maybe some of those can give you a clue what's going on

sry for edit spam, but gihub doen't like my formating

@CRCinAU
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CRCinAU commented Oct 13, 2023

Ok, so the GTA crashcontext.log gives me:

###### DEBUG INFO ######

============ SYSTEM INFO ============
Game State : 
System Time (0h 0m 0s)
Raw System Time (30217415ms)
Frame (0) - Paused (no)
Streaming Requests (0)
  HDD: unlocked, ODD: unlocked
Streaming Memory Occupancy :
  Physical : used(0Mb) - available(0Mb)
  Virtual  : used(0Mb) - available(0Mb)
  External : physical used(0Mb) - virtual used (0Mb)

============ MISC INFO ============
Version : 3028-dev_ng_Live
Player Position (0.000000;0.000000;0.000000)
Camera Position (128000.000000;128000.000000;21600.000000)
Camera Front (0.000000;1.000000;0.000000)
Game Time (12:0)
Wanted Level : 0
IK : 0
Arrest State : None
Player Health : 0.00/0.00
Death State : Alive
System Language : English
Current Mission : None
Current Vehicle : None
Peds: 0/256 (mission: 0, scenario (foot/car) 0/0, ambient: (foot/car) 0/0, other: 0, reusePool: 0) Reused: 0
Cars: 0/300/0 (ambient: 0, mission: 0, parked: 0, reusePool: 0 unknown: 0 deleted: 0 net: 0) (real: 0(0 traffic), dummy: 0, superdummy: 0)
============ NETWORK INFO ============
Network Opening : No
Network Open : No
Network Closing : No
Network Close Pending : No
Network Forcing Crash On Shutdown While Processing : No
Game In Progress : No

============ SCALEFORM INFO ============
Last Movie : 
Last ActionScript Method : 
Last ActionScript Method Params : 
Is Inside ActionScript : no
Active Movies
 - MovieId( 29) Filename(font_lib_efigs_pc)
 - MovieId(  8) Filename(LOADINGSCREEN_STARTUP)

============ SCRIPT THREAD INFO ============
Number of scrThreads : 0
No Active scrThread
============ MOVIE INFO ============
Filename:
GotoFrame:-1

###### END OF DEBUG INFO ######

I've attached the steam log - because it's too big to paste.... I see a few things that could be crashes, but I don't know what a healthy log looks like to compare against :
steam-271590.log.gz

I

@klaus4040
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I might have to continue later, have a work meeting ;)

Things I found:
err: D3D11VideoDevice::GetVideoDecoderProfileCount: Stub
I don't have that

  • mine seems to go the DX12 route

You could try to disable the precompiled shaders just to avoid a corrupt shader cache

  • Just to make sure, your game ssd isn't ntfs right?

@CRCinAU
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CRCinAU commented Oct 13, 2023

I tried disabling the precompiled shaders, no change.

The SATA SSD is formatted as BTRFS.

@klaus4040
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I'm guessing a few things now (well, more than usual ^^) based on the method name - do you have mesa-va-drivers-freeworld installed? for video decoding, also since you mentioned it crashing during a video - fedora split them due to licensing issues a while ago to the freeworld repo - could be that or a diff incomplete gpu driver thing or smth ...

  • sometimes those packages are out of sync, not sure about fedora 39 since it's not release officially yet as well.

Also some other people mentioned a crash with that line for different games, but no mention how to fix it.

You can also try to switch to dx12 just because it uses it on my side:

steamapps/compatdata/271590/pfx/drive_c/users/steamuser/Documents/Rockstar Games/GTA V/settings.xml
<DX_Version value="2" />

or add a launch parameter -DX12 apparently but I'm not sure

@AgostinoA
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AgostinoA commented Oct 13, 2023

[2023-10-13 19:03:37.517] [DISPLAY] [Workr] [idownloader] Completed download of 'https://rgl-prod.ros.rockstargames.com/launcher/11/LauncherServices/App.asmx/GetDefaultApps?accessToken=' (status: 0/200)
[2023-10-13 19:03:37.517] [DISPLAY] [Workr] [titlemanager] Title list updated.
[2023-10-13 19:03:37.517] [DISPLAY] [Workr] [launcher] Checking for self-update...
[2023-10-13 19:03:37.519] [DISPLAY] [Workr] [statuschecker] Title Rockstar Games Launcher: No update
[2023-10-13 19:03:37.520] [DISPLAY] [Workr] [launcher] No self-update, continuing.
[2023-10-13 19:03:37.520] [DISPLAY] [Workr] [launcher] Checking for prerequisite updates...
[2023-10-13 19:03:37.595] [DISPLAY] [Workr] [preqmanager] The Social Club version available matches that currently installed (both: 2.2.1.8)
[2023-10-13 19:03:37.595] [DISPLAY] [Workr] [titleupdater] No prerequisites to install.
[2023-10-13 19:05:37.882] [DISPLAY] [Main ] [launcher] Shutdown requested! Forced: false
[2023-10-13 19:05:37.882] [DISPLAY] [Main ] [launcher] Social club UI in fail state... requesting shutdown.
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] ************************************************************************
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] * Setting error condition
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] * Category: 3 (ERROR_CATEGORY_SOCIAL_CLUB)
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] * Code: 17 (SC_INIT_ERR_WEBSITE_FAILED_LOAD)
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] * Extra:
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] * Localised: The Rockstar Games Launcher timed out loading both its online and offline content. Please check your connection and try again later. If you continue to have problems, please contact Rockstar Games Customer Service at https://support.rockstargames.com.
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] ************************************************************************
[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [launcher] Displaying error message: The Rockstar Games Launcher timed out loading both its online and offline content. Please check your connection and try again later. If you continue to have problems, please contact Rockstar Games Customer Service at https://support.rockstargames.com.
[2023-10-13 19:05:37.898] [DISPLAY] [Main ] [launcher] StartShutdown - Now in progress
[2023-10-13 19:05:38.027] [WARNING] [Main ] [launcher] 0 messagebox(es) not shown before shutdown

I'm going crazy with Proton 8 and Gta 5.
If anyone knows why the Launcher log says this now

@klaus4040
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@AgostinoA this is the channel error I had, and was related to pipewire and noisetorch, (probably because gta accesses the mic right away). try a new protonGE version, or try to switch to alsa or smth or maybe try disabling audio devices you don't need ...

When you launch the game you will see that the social club overlays never show as they should and somewhere around the screen with the spinning save indicators it crashes (depending on timeouts)

@CRCinAU
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CRCinAU commented Oct 14, 2023

do you have mesa-va-drivers-freeworld installed?

Yes, I use the freeworld packages - but I also swapped them back to default for testing - same issue :(

teamapps/compatdata/271590/pfx/drive_c/users/steamuser/Documents/Rockstar Games/GTA V/settings.xml
<DX_Version value="2" />

I checked this, it's set:

    <DX_Version value="2" />

I did also try changing the launch options to %command% -dx12 - same issue :(

Interestingly, other games like Satisfactory (another Windows only game) works perfectly - even with the experimental lumen features....

@leikareipa
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leikareipa commented Oct 15, 2023

[2023-10-13 19:05:37.882] [ ERROR ] [Main ] [error] * Code: 17 (SC_INIT_ERR_WEBSITE_FAILED_LOAD)

I'm going crazy with Proton 8 and Gta 5.
If anyone knows why the Launcher log says this now

I had the same error and nothing worked except running the Windows version of Steam with Wine-GE 8.7.

@kisak-valve
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GTA 5 proton experimental

Issue transferred from #7196.
@budzmasters posted on 2023-10-25T08:30:52:

Steam deck proton experimental having issues with GTA 5
Bad frame drops of 32-40Fps normal setting's
Previously on proton 7-37 was working fine with average of 60+FPS online, but now proton 7-37 isn't working with Rockstar games louncher
Only way how I'm able to play game is with proton experimental
However on experimental I have bad frame drops and screen tearing
Please find time to fix proton compatibility with grand theft auto 5
Some how only GTA 5 and dying light is getting that issue
Maybe it's because of steam os update

@CRCinAU
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CRCinAU commented Oct 25, 2023

I still haven't been able to get GTA V to get past the intro video.....

Still hangs at the exact same spot as:
#37 (comment)

I've even tried a commandline.txt with various options... Currently:

-width 1920 -height 1080 -fullscreen -disableHyperthreading -noInGameDOF

I've tried combos of -DX10_1 -DX11 -DX10 etc and using a borderless window at 1920x1080.... Still no joy...

I'm out of ideas....

@klaus4040
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@CRCinAU still speculation on my side:

you problem manifests with this line:

err:x11drv:update_net_wm_fullscreen_monitors hwnd 0x2013c at (0,0)-(1920,1080) is outside of monitor 0x1 at (0,0)-(800,600)

found the same message on some other games reports,
my best guess right now is memory leak issues and this:

#284
https://gitlab.freedesktop.org/mesa/mesa/-/issues/9717

or smth - might be related to your 6700 (mentioned in the above links)

I myself have a 7900xtx and it works, updated to Fedora 39 as well a few days ago, nothing changed for me, some days ago (before my upgrade) it also started to work with experimental for me (no GE version needed). Somewhere it also said it's related to multiple audio input devices ... not sure, but would make sense for my issues since I screwed around with mic noise filtering, adding a virtual mic. The game likes to grab the mic as soon as it can.

If you have more than 1 monitor, might as well disable all but 1 and close other progs + once it fails restart the PC to get rid of leaky processes ... also starting to guess here

@CRCinAU
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CRCinAU commented Oct 26, 2023

If you have more than 1 monitor, might as well disable all but 1 and close other progs + once it fails restart the PC to get rid of leaky processes ... also starting to guess here

Well, damn - this was exactly it....

I have 3 x 1920x1080 screens - I disabled the L + R one and kept the centre screen going - and it ran perfectly....

I never would have thought about trying that - so thanks! 👍 👍 👍

@kisak-valve
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Grand Theft Auto V won't start

Issue transferred from #7216.
@Taysy posted on 2023-10-30T17:06:17:

Hello,
I've recently downloaded GTA V onto my Ubuntu 23.10 machine, launching the game opens the Rockstar Launcher, however an error then appears in said launcher stating 'Game executable path not found. Please reinstall the game.' After closing this error, another one appears, stating 'Unable to launch Grand Theft Auto V. If you continue to have problems with the game, please verify the integrity of your game files'. Unfortunately, launching the Rockstar Launcher independently through Wine doesn't seem to work, as it thinks I don't own the game at all, so I can't verify any game files. Verifying through Steam, however, shows no problems with the files. Both of these errors are attached.
So after reinstalling the game again twice more, the same error keeps appearing. This appears using Proton 8.0-4, Proton 7.0-6, even Proton Experimental. So I'm thinking it's either to do with the launcher, the version of Ubuntu I'm using, or my files.
I've looked around to the best of my ability, and I've seen that some people have seen the 'Unable to launch Grand Theft Auto V' error, but nobody seems to have encountered the 'Game executable path not found' error.
I would also like to state another observation, when GTA first starts it executes 'install scripts', however what's irked me is that it's always frozen on DirectX. I'm not sure why this is and I've tried using winetricks to install some DirectX files which hasn't helped at all. It seems restarting my computer seemed to fix that problem, though.

For reference, my kernel version is 6.5, and I've got Wine 8.19 installed.

Any help with this would be appreciated.
Screenshot from 2023-10-29 11-36-51
Screenshot from 2023-10-29 11-36-59

@xynnylol
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New potential issue in the upcoming months, Rockstar games launcher will be removing windows 7, 8, 8.1 support, May affect gameplay (Not sure) currently with proton you will see a warning in the rockstar games launcher (Banner on top) changing it to windows 10 using winecfg seems to remove it however there is still a warning inside of GTA5 (See picture)
image

@etoven
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etoven commented Nov 29, 2023

I tried disabling the precompiled shaders, no change.

The SATA SSD is formatted as BTRFS.

I need to try that FS irregardless of GTA.. For science

@etoven
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etoven commented Nov 29, 2023

New potential issue in the upcoming months, Rockstar games launcher will be removing windows 7, 8, 8.1 support, May affect gameplay (Not sure) currently with proton you will see a warning in the rockstar games launcher (Banner on top) changing it to windows 10 using winecfg seems to remove it however there is still a warning inside of GTA5 (See picture) image

Rockstar can stop supporting windows 8 after they start supporting anything else. 😡

@gir489returns
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gir489returns commented Dec 6, 2023

Replying to #37 (comment)

That warning displays on normal Windows 10/11 boxes regardless if you've seen it or not. It's very annoying.

@SmileYik
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SmileYik commented Dec 13, 2023

Hello, I got some problems to play GTA5 too, when i launch game, game will crash on the intro rockstar video. just like #37 (comment), but no freeze just crash, and i just have 1 screen.

I am using lutris to launch EpicGame first, and then launch GTA5 in EpicGame. The proton version is lutris-GE-Proton7-43-x86_64. At first the game is in NTFS formated storage drive, and found it will crash then i move it to an EXT4 storage drive, and nothing help...... and i try other proton like GE-Proton7-55 GE-Proton8-23 and always crash at the intro video.

Thank you for your any help!

System info:
Computer Information:
Manufacturer: Notebook
Model: NH5x_7xRCx,RDx
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
CPU Family: 0x6
CPU Model: 0x9e
CPU Stepping: 0xa
CPU Type: 0x0
Speed: 4500 MHz
12 logical processors
6 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 6.6.6-zen1-1-zen
X Server Vendor: The X.Org Foundation
X Server Release: 12302002
X Window Manager: KWin
Steam Runtime Version: steam-runtime_0.20231024.64411
Video Card:
Driver: Intel Mesa Intel(R) UHD Graphics 630 (CFL GT2)
Driver Version: 4.6 (Compatibility Profile) Mesa 23.2.1-arch1.2
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x2191
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13.39" x 7.48" (15.31" diag), 34.0cm x 19.0cm (38.9cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Realtek ALC293
Memory:
RAM: 15703 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
LANG: zh_CN.UTF-8
Total Hard Disk Space Available: 140039 MB
Largest Free Hard Disk Block: 29362 MB
Storage:
Number of SSDs: 3
SSD sizes: 2000G,1024G,1000G
Number of HDDs: 0
Number of removable drives: 0
lutris log:
2023-12-13 16:04:39,570: Starting Lutris 0.5.14
2023-12-13 16:04:39,571: Using NVIDIA drivers 545.29.06 for x86_64
2023-12-13 16:04:39,572: GPU: NVIDIA GeForce GTX 1660 Ti
2023-12-13 16:04:39,572: GPU: 8086:3E9B 1558:8550 (i915 drivers)
2023-12-13 16:04:39,572: GPU: 10DE:2191 1558:8550 (nvidia drivers)
Started initial process 78902 from /home/smileyik/.local/share/lutris/runners/wine/lutris-GE-Proton7-43-x86_64/bin/wine /home/smileyik/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe -opengl -SkipBuildPatchPrereq
Start monitoring process.
fsync: up and running.
wine: Using setpriority to control niceness in the [-10,10] range
Usage: update-mime-database [-hvVn] MIME-DIR
The databases in [/home/smileyik//.local/share/flatpak/exports/share/applications, /var/lib/flatpak/exports/share/applications, /usr/local/share/applications, /usr/share/applications] could not be updated.
Initial process has exited (return code: 0)
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: nouveau
17092.908:0624:0628:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "EpicWebHelper.exe" (hash: f5647a5da29418d6)
17092.908:0624:0628:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced.
17092.908:0624:0628:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''.
17092.915:0624:0628:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.11.0.
17092.915:0624:0628:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: eb4b411734f8de0.
17093.461:0624:0628:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: Device heaps are split. Assuming small BAR situation. Using HOST_COHERENT only.
17093.463:0624:0628:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics.
17093.463:0624:0628:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type.
17093.463:0624:0628:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
17093.463:0624:0628:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
17093.463:0624:0628:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
17093.469:0624:0628:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
17093.469:0624:0628:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 1536, may be inaccurate.
17093.469:0624:0628:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled.
17093.469:0624:0628:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache.
17093.469:0624:0628:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache.
17093.474:0624:0674:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ...
17093.474:0624:0674:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches.
17093.474:0624:0674:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.402 ms.
17093.474:0624:0674:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Failed to map read-only cache: vkd3d-proton.cache.
17093.474:0624:0674:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive.
Monitored process exited.
Exit with return code 0
2023-12-13 16:11:48,297: Game still running (state: running)
2023-12-13 16:11:48,303: Stopping Epic Games Store (wine)
Started initial process 80272 from /home/smileyik/.local/share/lutris/runners/wine/lutris-GE-Proton7-43-x86_64/bin/wine /home/smileyik/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe -opengl -SkipBuildPatchPrereq
Start monitoring process.
fsync: up and running.
wine: Using setpriority to control niceness in the [-10,10] range
Usage: update-mime-database [-hvVn] MIME-DIR
The databases in [/home/smileyik//.local/share/flatpak/exports/share/applications, /var/lib/flatpak/exports/share/applications, /usr/local/share/applications, /usr/share/applications] could not be updated.
Initial process has exited (return code: 0)
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: nouveau
17524.597:040c:0410:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "EpicWebHelper.exe" (hash: f5647a5da29418d6)
17524.598:040c:0410:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced.
17524.598:040c:0410:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''.
17524.606:040c:0410:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.11.0.
17524.606:040c:0410:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: eb4b411734f8de0.
17524.997:040c:0410:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: Device heaps are split. Assuming small BAR situation. Using HOST_COHERENT only.
17524.998:040c:0410:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics.
17524.998:040c:0410:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type.
17524.998:040c:0410:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
17524.998:040c:0410:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
17524.998:040c:0410:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
17525.002:040c:0410:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
17525.002:040c:0410:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 1536, may be inaccurate.
17525.002:040c:0410:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled.
17525.002:040c:0410:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache.
17525.002:040c:0410:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache.
17525.005:040c:0458:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ...
17525.005:040c:0458:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches.
17525.005:040c:0458:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.403 ms.
17525.005:040c:0458:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Failed to map read-only cache: vkd3d-proton.cache.
17525.005:040c:0458:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: nouveau
wine: Call from 000000007B01263E to unimplemented function winegstreamer.dll.winegstreamer_create_video_decoder, aborting
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
GTA5 crash log:

14b65019-7633-446b-a76f-543a639fede8.tar.gz

###### DEBUG INFO ######

============ SYSTEM INFO ============
Game State : Game Running
System Time (0h 0m 10s)
Raw System Time (20586684ms)
Frame (5) - Paused (no)
Streaming Requests (0)
  HDD: unlocked, ODD: unlocked
Streaming Memory Occupancy :
  Physical : used(0Mb) - available(252Mb)
  Virtual  : used(0Mb) - available(251Mb)
  External : physical used(0Mb) - virtual used (0Mb)
System Memory :
  Memory Load       : (        56%)
  Physical Total    : (     15703Mb)
  Physical Free     : (      6785Mb)
  PageFile Total    : (     23895Mb)
  PageFile Free     : (      6785Mb)
  Virtual Total     : ( 134217727Mb)
  Virtual Free      : ( 134215616Mb)
  Extended Free     : (         0Mb)

============ MISC INFO ============
Version : 3095-dev_ng_Live
Player Position (0.000000;0.000000;0.000000)
Camera Position (128000.000000;128000.000000;21600.000000)
Camera Front (0.000000;1.000000;0.000000)
Game Time (12:0)
Wanted Level : 0
IK : 0
Arrest State : None
Player Health : 0.00/0.00
Death State : Alive
System Language : ChineseSimplified
Current Mission : None
Current Vehicle : None
Peds: 0/256 (mission: 0, scenario (foot/car) 0/0, ambient: (foot/car) 0/0, other: 0, reusePool: 0) Reused: 0
Cars: 0/300/0 (ambient: 0, mission: 0, parked: 0, reusePool: 0 unknown: 0 deleted: 0 net: 0) (real: 0(0 traffic), dummy: 0, superdummy: 0)
Objects: 0/2300 (Pickup:(0), Doors:(0), Weapons:(0), Parachutes:(0), CarParachutes:(0), Helmets:(0), Projectiles:(0/0/0), OwnedByScript:(0), OwnedByFrag:(0), OwnedByTemp:(0), OwnedByRand:(0), OwnedByGame:(0), BeingDeleted:(0)Dummy Objects: 0/10010
Physics instances (active/total): objects 0/0, cars: 0/0, peds: 0/0, ragdolls: 0/0
============ NETWORK INFO ============
Network Opening : No
Network Open : No
Network Closing : No
Network Close Pending : No
Network Forcing Crash On Shutdown While Processing : No
Game In Progress : No

============ SCALEFORM INFO ============
Last Movie : LOADINGSCREEN_STARTUP
Last ActionScript Method : TIMELINE.SET_DISPLAY_CONFIG
Last ActionScript Method Params : 1280.00, 720.00, 0.02, 0.98, 0.02, 0.98, TRUE, FALSE, TRUE, 1920.00, 1080.00
Is Inside ActionScript : no
Active Movies
 - MovieId( 28) Filename(font_lib_chinesesimp_pc)
 - MovieId(  8) Filename(LOADINGSCREEN_STARTUP)
 - MovieId(  3) Filename(GAME_STREAM)

============ SCRIPT THREAD INFO ============
Number of scrThreads : 0
No Active scrThread
============ MOVIE INFO ============
Filename:
GotoFrame:-1

###### END OF DEBUG INFO ######

@WildPenquin
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For those who have an early crash / exit to desktop, i.e. at the launcher window / Rockstar-outline logo stage - I believe it's a race condition, triggered only if the game is on a fast SSD (i.e. something happens out of sequence since the game loads too fast -> the game crashes to desktop very early in the loading process).

My experience: I used to have an SSD cache, but by removing it the game started working a again. Moving the installation to a fast NVMe SSD, it fails again (reliably). Moving it back to a slow mechanical HDD (not cached by an SSD) it starts again (reliably!)! On my setup this seems 100% reproduceable (of course moving the installation around takes quite some while and is a bit tedious, so it's unlikely I will test again, but I did try a few times on fast and slow media).

Hope this helps some users, though I can see there are multiple seemingly different problems here. It is even possible someone finds the real problem and fixes this for SSD users, too =).

@SmileYik
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SmileYik commented Dec 18, 2023

Replying to #37 (comment)

Thanks for share your experience, but seem not suits for me. QwQ

Actually, my game used be placed in my HDD, and in few months ago, it is playable. But when i launch game this months, it is crashed at the intro video. So i downloaded game again and place it to my SSD, and has the same issue.

I am don't know why. And i think maybe it is my system problem or something. QwQ

@lrusak
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lrusak commented Feb 1, 2024

Having an issue now that the Rockstar games launcher dropped support for Windows 7 and 8.1. I tried cleaning the prefix and setting it to win10 using protontricks but the launch starts then eventually gives up.

EDIT: I seem to have got it to work using the launch option PROTON_NO_D3D12=1

@felimwhiteley
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How I changed my default Windows for it. My Steam install is on a different location so usually replace /bigstor/Steam with your homedir/.steam

271590 is the APPID for GTAV

WINEPREFIX=/bigstor/Steam/steamapps/compatdata/271590/pfx/ "/bigstor/Steam/steamapps/common/Proton 8.0/dist/bin/wine64"

This pops up the Wine config and by default Win7 is selected, I just picked Win10 and then worked again no problem.

@leikareipa
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Looks like my problem since last summer of the Rockstar launcher not being able to connect has been fixed by something. I don't have GTA installed to test but the launcher's working with RDR2 at least and I don't think it was for either a week or two ago.

Besides the recent launcher updates etc. the only thing I did myself now was log into Social Club on my browser and twiddle with some seemingly unrelated settings, but I've done this way back already and at that time it had no effect. A while back I also added -static-libstdc++ to the linker options for my MangoHud build, this was mentioned somewhere on GitHub to help with Proton 8's processes getting hung, which it did, but I can't say whether it had an effect on this issue.

@RunyonChris
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RunyonChris commented Feb 27, 2024

I have the latest GTA V on Steam and I'm running into the same issue where the game will not open on launch. Rockstar-Games-Launcher.exe seems to be the culprit.

So I am looking for log files and in My Documents/Rockstar Games/Social Club/ipc.log I open it and find:

WARNING: ipc_channel_win.cc(153)] failed to create pipe: 2
WARNING: ipc_channel_win.cc(46)] Unable to create pipe named "rgsc_gameinst_0" in client mode.

The Social Club seems to have installed properly and indicates part of the problem.

So GTA V is trying to created a network named pipe which could be a backdoor if it is not managed properly. Why not just use the network interface instead of a named pipe?

Rockstar-Games-Launcher.exe likely contains some network interface that is not part of the operating system. So when I launch the game Rockstar-Games-Launcher.exe can't find the named piped from the Social Club. Why would Rockstar Games force customers to go through the launcher?

So I try using the No_GTAVLauncher.exe to bypass the Launcher and I am able to launch the game! However, tha game fails to initialize and gives the error code 15. You can look up error code 15 but it basically says the game won't initialize because of the Launcher.

So looking at the Steam console_log.txt file I find the line that says:

LaunchApp changed task to ShowCDKey with "".

So if the Launcher is just trying to authenticate GTA V again it is not passing the CD Key from Steam to GTA V. This is another useless DRM from Rockstar Games with a potential vulnerability with the named pipe from the Social Club integration.

I paid for the game on Steam and I have the CD Key. You can find the CD Key in settings under manage>CD Key.

I hear the GTA V intro music in the background with error code 15. This is Rockstar Games fault because of the CD Key issue. I ALREADY PAID for GTA V using Steam's DRM!

Somebody from Rockstar Games needs to fix the CD Key integration with Steam!

I paid for GTA V back when they were giving bonus money for new purchases and my CD Key is worth $1,350,000 million in the game! I want my Los Santos money back in the game with the CD key I paid for through Steam!

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