Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bug: Skyrim & Skyrim SE Script Will Not Execute #3048

Closed
LegoManIAm94 opened this issue Sep 10, 2019 · 7 comments
Closed

Bug: Skyrim & Skyrim SE Script Will Not Execute #3048

LegoManIAm94 opened this issue Sep 10, 2019 · 7 comments

Comments

@LegoManIAm94
Copy link

Hello,

I am a Skyrim modder and I made a mod this year called Jobs. Jobs has been well tested on Windows 10 and I recently got into Linux and I have been playing Skyrim using Steam Play. I have found one bug with my Jobs mod that is only present in Linux.

The bug is, when I go to get paid from the boss in the Jobs mod I will not receive any payment. I digged deeper and to my understanding Proton/Wine does not execute the script or only partially executes the script.

I even made a simple mod using the same script and it works on Windows 10 but does not execute in Linux. You can download the simple mod in the link below which is a simple recreation of the bug I made to help fix this issue. All you need to do is download the mod, install the mod and then talk to any NPC in the game and activate the Linux Wine Bug topic to "trigger" the script.

Please fix this little bug. This fix can also make many more mods work in Skyrim, I also hope this bugfix will also make its way into Wine and not just Proton.

https://mega.nz/#!B2pwxAiR!X9FB3l2lF47ExY8vnhivjNCTBS9PxR1jaVw6s_5NRSw

@kisak-valve
Copy link
Member

Hello @LegoManIAm94, please add PROTON_LOG=1 %command% to the game's launch options, reproduce the issue, and drag and drop the generated $HOME/steam-$APPID.log into the comment box.

In general, we're using one issue report per unofficially supported game title, but it's not clear how much your issue overlaps with #460 / #4 / #170 / #1069, so I'm not going to summary transfer this issue over to one of those.

@LegoManIAm94
Copy link
Author

LegoManIAm94 commented Sep 11, 2019

Here is the log with me using these mods...

Dawngaurd.esm
Hearthfire.esm
Dragonborn.esm
Jobs.esm
Jobs Patch.esp

https://mega.nz/#!56522CYD!hKT7OCwW7A2GK-0R-m1nFDy-qPLVGQpViJ4-GTnEyd8

Proton Log

======================
Proton: 1561645030 proton-4.2-9
SteamGameId: 72850
Command: ['/media/Games/Applications/Steam/steamapps/common/Skyrim/SkyrimLauncher.exe']
======================
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.284:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.296:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
530.296:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\wineboot.exe" at 0x7fdb4f230000: builtin
530.297:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fdb4f0a0000: builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.499:000c:000d:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
530.501:000a:000b:err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.520:000e:000f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
530.521:000e:000f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\services.exe" at 0x7f785cfc0000: builtin
530.522:000e:000f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7f785cd90000: builtin
530.522:000e:000f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7f785ce20000: builtin
530.523:000e:000f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\userenv.dll" at 0x7f785cd70000: builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.551:0011:0012:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
530.551:0011:0012:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winedevice.exe" at 0x7f808a180000: builtin
530.553:0011:0012:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7f808a000000: builtin
530.553:0011:0012:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 0x7f8089f90000: builtin
530.556:0011:0012:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7f8089ef0000: builtin
530.580:0011:0016:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\mountmgr.sys" at 0x7f8089ed0000: builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.601:001a:001b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
530.602:001a:001b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\plugplay.exe" at 0x7eff77650000: builtin
530.603:001a:001b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7eff774c0000: builtin
530.606:001a:001b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7eff77420000: builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
530.624:001f:0020:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
530.625:001f:0020:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winedevice.exe" at 0x7fb4b53d0000: builtin
530.626:001f:0020:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fb4b5250000: builtin
530.626:001f:0020:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 0x7fb4b51e0000: builtin
530.629:001f:0020:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7fb4b5140000: builtin
530.636:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7fb4b4ac0000: builtin
530.637:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x7fb4b4a90000: builtin
530.637:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7fb4b4c40000: builtin
530.637:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x7fb4b4e90000: builtin
530.637:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winebus.sys" at 0x7fb4b5120000: builtin
530.858:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x7fb4afc10000: builtin
530.858:001f:0022:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x7fb4afda0000: builtin
531.019:001f:0025:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\hidclass.sys" at 0x7fb4af880000: builtin
531.019:001f:0025:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winehid.sys" at 0x7fb4af8a0000: builtin
531.020:001f:0025:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\hid.dll" at 0x7fb4af870000: builtin
531.021:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7fdb4e230000: builtin
531.021:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x7fdb4e200000: builtin
531.021:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7fdb4e3c0000: builtin
531.021:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x7fdb4e610000: builtin
531.022:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7fdb4dfa0000: builtin
531.022:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x7fdb4e060000: builtin
531.022:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x7fdb4e1e0000: builtin
531.082:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x7fdb4d2b0000: builtin
531.082:000a:000b:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7fdb4e6a0000: builtin
531.084:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\steam.exe" at 0x7ec80000: builtin
531.085:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7ebc0000: builtin
531.086:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7e890000: builtin
531.086:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x7e860000: builtin
531.086:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7e9c0000: builtin
531.149:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7e3e0000: builtin
531.149:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x7e470000: builtin
531.149:0008:0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x7e5b0000: builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
531.161:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
531.196:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\explorer.exe" at 0x7f6890ac0000: builtin
531.197:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7f6890890000: builtin
531.197:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7f6890920000: builtin
531.198:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7f68904b0000: builtin
531.198:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x7f6890490000: builtin
531.198:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7f6890640000: builtin
531.280:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x7f688f610000: builtin
531.280:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x7f688f7a0000: builtin
531.324:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7f688f550000: builtin
531.378:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x7f688da30000: builtin
531.378:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x7f688da00000: builtin
531.378:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7f688dac0000: builtin
531.555:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\oleaut32.dll" at 0x7f688d740000: builtin
531.556:0029:002a:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\actxprxy.dll" at 0x7f688d8c0000: builtin
531.777:0008:0028:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7e340000: builtin
Setting breakpad minidump AppID = 72850
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198052277218 [API loaded no]
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
531.975:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
531.987:002e:002f:trace:loaddll:load_native_dll Loaded L"Z:\\media\\Games\\Applications\\Steam\\steamapps\\common\\Skyrim\\SkyrimLauncher.exe" at 0x400000: native
532.005:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7ec20000: builtin
532.012:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7dec0000: builtin
532.012:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x7dea0000: builtin
532.012:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7e000000: builtin
532.012:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x7e1f0000: builtin
532.014:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7dca0000: builtin
532.014:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x7dd30000: builtin
532.014:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x7de80000: builtin
532.014:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7e260000: builtin
532.014:002e:002f:trace:loaddll:load_native_dll Loaded L"Z:\\media\\Games\\Applications\\Steam\\steamapps\\common\\Skyrim\\steam_api.dll" at 0x3b400000: native
532.065:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcr90.dll" at 0x7da90000: builtin
532.065:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcp90.dll" at 0x7db80000: builtin
532.107:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\usp10.dll" at 0x7d900000: builtin
532.109:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x7d8e0000: builtin
532.109:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\comctl32.dll" at 0x7d940000: builtin
532.122:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dsound.dll" at 0x7d890000: builtin
532.262:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7d570000: builtin
532.284:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\uxtheme.dll" at 0x7d380000: builtin
532.298:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7d2d0000: builtin
532.385:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\lsteamclient.dll" at 0x7d0e0000: builtin
532.405:002e:002f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32f718 1 C) semi-stub
532.591:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\opengl32.dll" at 0x7cb70000: builtin
532.592:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\wined3d.dll" at 0x7cca0000: builtin
532.592:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3d9.dll" at 0x7cdf0000: builtin
532.983:002e:002f:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d9.dll" : builtin
532.983:002e:002f:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\wined3d.dll" : builtin
532.986:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\oleaut32.dll" at 0x7cd10000: builtin
532.986:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\psapi.dll" at 0x7ccf0000: builtin
532.986:002e:002f:trace:loaddll:load_native_dll Loaded L"C:\\Program Files (x86)\\Steam\\steam.dll" at 0x10000000: native
533.804:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\mmdevapi.dll" at 0x7ccd0000: builtin
533.812:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winepulse.drv" at 0x7cca0000: builtin
533.828:002e:002f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winealsa.drv" at 0x7bd60000: builtin
533.829:002e:002f:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winealsa.drv" : builtin
ERROR: ld.so: object '/home/cameron/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
533.960:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\KERNEL32.dll" at 0x7b420000: builtin
534.046:0034:0035:trace:loaddll:load_native_dll Loaded L"Z:\\media\\Games\\Applications\\Steam\\steamapps\\common\\Skyrim\\TESV.exe" at 0x400000: native
Setting breakpad minidump AppID = 72850
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198052277218 [API loaded no]
534.056:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7e8f0000: builtin
534.056:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7e970000: builtin
534.058:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x7e8d0000: builtin
534.058:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7eaa0000: builtin
534.076:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x7deb0000: builtin
534.080:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x7dca0000: builtin
534.080:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x7dd30000: builtin
534.080:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x7de80000: builtin
534.080:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7df20000: builtin
534.082:0034:0035:trace:loaddll:load_native_dll Loaded L"Z:\\media\\Games\\Applications\\Steam\\steamapps\\common\\Skyrim\\steam_api.dll" at 0x3b400000: native
534.147:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\x3daudio1_7.dll" at 0x7dc90000: builtin
534.147:0034:0035:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\x3daudio1_7.dll" : builtin
534.147:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7dbf0000: builtin
534.148:0034:0035:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\X3DAudio1_7.dll" at 0x330000: native
534.196:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3dcompiler_47.dll" at 0x7dae0000: builtin
534.207:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3dxof.dll" at 0x7dab0000: builtin
534.207:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3dx9_42.dll" at 0x7db50000: builtin
534.207:0034:0035:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3dxof.dll" : builtin
534.207:0034:0035:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3dcompiler_47.dll" : builtin
534.207:0034:0035:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3dx9_42.dll" : builtin
534.208:0034:0035:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\d3dx9_42.dll" at 0x10000000: native
534.234:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ws2_32.dll" at 0x7db90000: builtin
534.238:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\iphlpapi.dll" at 0x7db70000: builtin
534.238:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\wsock32.dll" at 0x7dbd0000: builtin
534.258:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\usp10.dll" at 0x7d870000: builtin
534.259:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x7d840000: builtin
534.259:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\comctl32.dll" at 0x7d8b0000: builtin
534.259:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dinput8.dll" at 0x7db10000: builtin
534.293:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msacm32.dll" at 0x7d760000: builtin
534.293:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winmm.dll" at 0x7d790000: builtin
534.296:0034:0035:trace:loaddll:load_native_dll Loaded L"Z:\\media\\Games\\Applications\\Steam\\steamapps\\common\\Skyrim\\binkw32.dll" at 0x340000: native
534.296:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\opengl32.dll" at 0x7a820000: builtin
534.296:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\wined3d.dll" at 0x7d5d0000: builtin
534.297:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3d9.dll" at 0x7d720000: builtin
534.309:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\xinput1_3.dll" at 0x7d5b0000: builtin
534.393:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7d290000: builtin
534.396:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\uxtheme.dll" at 0x7d200000: builtin
534.408:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\psapi.dll" at 0xf60c0000: builtin
534.416:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dbghelp.dll" at 0xf6070000: builtin
534.458:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\lsteamclient.dll" at 0xf5e80000: builtin
534.493:0034:0035:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\dbghelp.dll" : builtin
534.494:0034:0035:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\psapi.dll" : builtin
534.514:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\oleaut32.dll" at 0xf42e0000: builtin
534.515:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\psapi.dll" at 0xf6080000: builtin
534.515:0034:0035:trace:loaddll:load_native_dll Loaded L"C:\\Program Files (x86)\\Steam\\steam.dll" at 0x6ff0000: native
535.251:0034:0035:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b43d65d ip=7b43d65d tid=0035
535.251:0034:0035:trace:seh:raise_exception  info[0]=00001000
535.251:0034:0035:trace:seh:raise_exception  info[1]=010cc1d8
535.251:0034:0035:trace:seh:raise_exception  info[2]=00000035
535.251:0034:0035:trace:seh:raise_exception  info[3]=00000000
535.251:0034:0035:trace:seh:raise_exception  eax=7b42a451 ebx=7b640ff4 ecx=00000000 edx=0032fb54 esi=0032fbe8 edi=0032fb60
535.251:0034:0035:trace:seh:raise_exception  ebp=0032fba8 esp=0032fb34 cs=320023 ds=002b es=32002b fs=7bc90063 gs=006b flags=00200212
535.251:0034:0035:trace:seh:call_stack_handlers calling handler at 0xf59430 code=406d1388 flags=0
535.251:0034:0035:trace:seh:call_stack_handlers handler at 0xf59430 returned 0
535.324:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\hid.dll" at 0xf4250000: builtin
535.336:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0xf41e0000: builtin
535.337:0034:0035:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b43d65d ip=7b43d65d tid=0035
535.338:0034:0035:trace:seh:raise_exception  info[0]=00001000
535.338:0034:0035:trace:seh:raise_exception  info[1]=01124a54
535.338:0034:0035:trace:seh:raise_exception  info[2]=0000003f
535.338:0034:0035:trace:seh:raise_exception  info[3]=00000000
535.338:0034:0035:trace:seh:raise_exception  eax=7b42a451 ebx=7b640ff4 ecx=00000000 edx=0032fae4 esi=0032fb74 edi=0032faf0
535.338:0034:0035:trace:seh:raise_exception  ebp=0032fb38 esp=0032fac4 cs=320023 ds=32002b es=7bce002b fs=7ffd0063 gs=006b flags=00200212
535.338:0034:0035:trace:seh:call_stack_handlers calling handler at 0xf59430 code=406d1388 flags=0
535.338:0034:0035:trace:seh:call_stack_handlers handler at 0xf59430 returned 0
535.346:0034:003f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\xaudio2_6.dll" at 0xf41c0000: builtin
535.346:0034:003f:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\xaudio2_6.dll" : builtin
535.346:0034:003f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\XAudio2_6.dll" at 0xb460000: native
535.347:0034:003f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\mmdevapi.dll" at 0xf41c0000: builtin
535.348:0034:003f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winepulse.drv" at 0xf4190000: builtin
535.350:0034:003f:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\winealsa.drv" at 0xf3b90000: builtin
535.350:0034:003f:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winealsa.drv" : builtin
535.355:0034:003f:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification (0x1f1da8)->(0xb4faff4) - stub
535.383:0034:0042:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\avrt.dll" at 0xf3bb0000: builtin
535.383:0034:0042:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xb91fe1c): stub
535.383:0034:0042:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
535.544:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.544:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.544:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.544:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.544:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.544:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.545:0034:0035:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1f83d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
535.698:0034:0035:fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
535.698:0034:0035:fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
535.698:0034:0035:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table.
535.951:0034:0035:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dsound.dll" at 0xe0430000: builtin
535.952:0034:0035:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b43d65d ip=7b43d65d tid=0035
535.952:0034:0035:trace:seh:raise_exception  info[0]=00001000
535.952:0034:0035:trace:seh:raise_exception  info[1]=0118e060
535.952:0034:0035:trace:seh:raise_exception  info[2]=00000049
535.952:0034:0035:trace:seh:raise_exception  info[3]=00000000
535.952:0034:0035:trace:seh:raise_exception  eax=7b42a451 ebx=7b640ff4 ecx=00000000 edx=0032fb74 esi=0032fc00 edi=0032fb80
535.952:0034:0035:trace:seh:raise_exception  ebp=0032fbc8 esp=0032fb54 cs=320023 ds=7bce002b es=f7ce002b fs=320063 gs=100006b flags=00200212
535.952:0034:0035:trace:seh:call_stack_handlers calling handler at 0xf59430 code=406d1388 flags=0
535.952:0034:0035:trace:seh:call_stack_handlers handler at 0xf59430 returned 0
535.975:0034:0044:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
535.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
535.991:0034:0049:fixme:thread:SetThreadIdealProcessor (0x24c): stub
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
542.905:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].yzw" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
544.158:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #21:
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
544.325:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
544.470:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #25:
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
544.471:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
545.914:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #33:
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
546.891:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
546.893:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
546.895:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
546.915:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #45:
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
546.916:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #49:
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
546.924:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #53:
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
546.956:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #57:
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
546.982:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #61:
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
547.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #65:
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].yzw" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.023:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.038:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #69:
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
547.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #73:
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
547.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #77:
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.084:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.086:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #85:
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #89:
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #93:
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.125:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #97:
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.126:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #101:
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.127:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #105:
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.128:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #108:
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
547.279:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #112:
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.047:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #116:
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.949:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #120:
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.953:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #124:
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.957:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #128:
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.960:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #131:
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.962:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #135:
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.964:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #139:
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.968:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #143:
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.975:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #147:
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.984:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #151:
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.989:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #155:
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.990:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #159:
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.991:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #163:
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.993:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #167:
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
551.994:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #171:
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.008:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #175:
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].yzw" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.010:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #179:
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].zw" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.011:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #183:
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.012:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #187:
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.013:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #191:
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].w" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.048:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #195:
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #199:
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.050:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #202:
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #205:
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.051:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.053:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #212:
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.054:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #216:
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.055:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #219:
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.056:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #223:
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.057:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #227:
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.059:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #231:
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.060:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #234:
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #237:
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.061:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.062:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.063:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.063:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.064:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #247:
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.065:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #251:
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #255:
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.066:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.068:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #263:
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.069:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #267:
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.071:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #271:
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.073:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #275:
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.074:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.075:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #278:
552.075:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.075:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.075:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.076:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #281:
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.077:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #284:
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.079:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #286:
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.082:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #289:
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.083:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #292:
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.085:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.087:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #300:
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7].w" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.089:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #303:
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7].w" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.090:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #306:
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.091:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #309:
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.093:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #313:
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.094:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #317:
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.095:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #321:
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.097:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #324:
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.098:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #327:
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.100:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #330:
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.101:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #334:
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.104:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #338:
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.106:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #341:
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.108:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #344:
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.112:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #347:
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.114:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #351:
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #354:
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.115:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #357:
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #360:
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.116:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #363:
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.117:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #366:
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #370:
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.118:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #373:
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.119:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #377:
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].w" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #381:
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.120:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #385:
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.122:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #389:
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.123:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #393:
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.124:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #397:
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.131:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #401:
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].yzw" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.143:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #404:
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.145:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #408:
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].w" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.147:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #412:
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.150:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #416:
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.152:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #420:
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].w" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].zw" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.153:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #424:
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.154:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #428:
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.156:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #432:
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.157:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.183:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #436:
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].yzw" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.184:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #439:
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.185:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #443:
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.216:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #447:
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].yzw" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.225:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.283:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #451:
552.283:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].yzw" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.284:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #455:
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].yzw" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
552.666:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #458:
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
552.816:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #462:
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].zw" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
553.534:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #465:
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6].w" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
553.715:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #469:
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5].yzw" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
553.867:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #472:
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
554.169:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
565.535:0034:0044:fixme:d3d:wined3d_texture_upload_data Not supported for multisample textures.
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #476:
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     Vertex info
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     -----------
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
565.537:0034:0044:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
568.975:0034:0042:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
568.975:0034:0042:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\avrt.dll" : builtin
568.979:0034:003f:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification (0x1f1da8)->(0xb4faff4) - stub
568.988:0034:003f:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\XAudio2_6.dll" : native
569.106:0034:0035:trace:seh:raise_exception code=c0000005 flags=0 addr=0x55e05f ip=0055e05f tid=0035
569.106:0034:0035:trace:seh:raise_exception  info[0]=00000001
569.106:0034:0035:trace:seh:raise_exception  info[1]=00000024
569.106:0034:0035:trace:seh:raise_exception  eax=00000000 ebx=00000046 ecx=24753768 edx=00000000 esi=22f9c540 edi=00000000
569.106:0034:0035:trace:seh:raise_exception  ebp=00000002 esp=0032fb4c cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00210293
569.106:0034:0035:trace:seh:call_stack_handlers calling handler at 0xf59430 code=c0000005 flags=0
569.106:0034:0035:trace:seh:call_stack_handlers handler at 0xf59430 returned 1
569.106:0034:0035:trace:seh:call_stack_handlers calling handler at 0x7b486df0 code=c0000005 flags=0
569.106:0034:0035:trace:seh:__regs_RtlUnwind code=c0000005 flags=2
569.106:0034:0035:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b486d50 ecx=0032faf4 edx=0032ff0c esi=0032ff0c edi=7b486d50
569.106:0034:0035:trace:seh:__regs_RtlUnwind ebp=0032f698 esp=0032f678 eip=7b486dad cs=0023 ds=002b fs=0063 gs=006b flags=00200202
569.106:0034:0035:trace:seh:__regs_RtlUnwind calling handler at 0x7bc85ef0 code=c0000005 flags=2
569.106:0034:0035:trace:seh:__regs_RtlUnwind handler at 0x7bc85ef0 returned 1
569.106:0034:0035:trace:seh:__regs_RtlUnwind calling handler at 0xf59430 code=c0000005 flags=2
569.106:0034:0035:trace:seh:__regs_RtlUnwind handler at 0xf59430 returned 1
579.222:001f:0023:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winehid.sys" : builtin
579.222:001f:0023:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\hidclass.sys" : builtin
579.222:001f:0023:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\hid.dll" : builtin
pid 3030 != 3029, skipping destruction (fork without exec?)

@LegoManIAm94
Copy link
Author

LegoManIAm94 commented Sep 11, 2019

Here is the log with me using these mods...

Dawngaurd.esm
Hearthfire.esm
Dragonborn.esm
Linux Wine Bug.esp (Mod I created in MEGA link in original post for debugging)

https://mega.nz/#!R25CDAAR!3KC7vBINzL9cgk9FfWYocLtS0yVS8sT5oLxM4v-KqW8

@LegoManIAm94
Copy link
Author

I redid the logs, before the logs were larger in size since I loaded a saved game and traveled to the place and spend a few minutes to trigger the event I wanted to log, I redid them so when I launched the game I just had to load the same and talk to NPC and do the dialogue to trigger the event. The log files are under 3000 lines now and smaller in size.

@Myrddin-Wyllt
Copy link

Myrddin-Wyllt commented Sep 18, 2019

I'm going to test this as I've over 25 mods installed in Skyrim: SE & functioning as anticipated. I'm hoping this isn't a wine issue...

Update

Just made Cabbage Soup, gave it to the innkeeper, & got 5 gold (i.e., it works for me). I think your issue may be related to SKSE64 installation. I've installed the script extender many times (Oblivion, Fallout 3, New Vegas, Skyrim [Both now]), the Special Edition install is the first time I screwed up. SkyUI wasn't working for me initially; that's when I realized the problem was caused by me not copying the ../Data/Scripts folder within SKSE64 to my Skyrim SE directory.

Lastly, please fix the broken grammar: don't use "an" unless the word starts with a vowel. Thank you!

@LegoManIAm94
Copy link
Author

I'm going to test this as I've over 25 mods installed in Skyrim: SE & functioning as anticipated. I'm hoping this isn't a wine issue...

Update

Just made Cabbage Soup, gave it to the innkeeper, & got 5 gold (i.e., it works for me). I think your issue may be related to SKSE64 installation. I've installed the script extender many times (Oblivion, Fallout 3, New Vegas, Skyrim [Both now]), the Special Edition install is the first time I screwed up. SkyUI wasn't working for me initially; that's when I realized the problem was caused by me not copying the ../Data/Scripts folder within SKSE64 to my Skyrim SE directory.

What inn did you test this in. I have tested the cooking job in the Candlehearth Hall in Windhelm and it did not trigger the script. I also tested the Smithing Forge job from Oengul War-Anvil and the Anga's Mill's sawmill job. I do not have SKSE installed for Skyrim or Skyrim SE and the Jobs mod does not require SKSE to run.

@LegoManIAm94
Copy link
Author

I'm going to test this as I've over 25 mods installed in Skyrim: SE & functioning as anticipated. I'm hoping this isn't a wine issue...

Update

Just made Cabbage Soup, gave it to the innkeeper, & got 5 gold (i.e., it works for me). I think your issue may be related to SKSE64 installation. I've installed the script extender many times (Oblivion, Fallout 3, New Vegas, Skyrim [Both now]), the Special Edition install is the first time I screwed up. SkyUI wasn't working for me initially; that's when I realized the problem was caused by me not copying the ../Data/Scripts folder within SKSE64 to my Skyrim SE directory.

I just did a fresh install of Windows 10 on my old laptop and installed Skyrim 2011 with the Jobs mod but without SKSE and the script will not execute. I looked closer at the script and it turns out it does require SKSE to work which I did not realize until now. Thank you for pointing this out. I thought this was something to do with Wine but I guess the mod requires SKSE which I do not have installed. I will need to figure out how to install SKSE on Linux.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants