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Blender 3.6 Alpha Texture problem: #134

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AkagiVoid opened this issue Mar 16, 2024 · 0 comments
Open

Blender 3.6 Alpha Texture problem: #134

AkagiVoid opened this issue Mar 16, 2024 · 0 comments

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@AkagiVoid
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AkagiVoid commented Mar 16, 2024

Welp dis is kinda odd. X3
A1:
image
It's suppose to look like dis,
B2:
image

I'm trying 2 keep the mmd material morphs intact, so when I do (B2), the morph breaks, and etc. >w>
And U might ask why I'm doing dis, its because I'm adding Height map and Normal map to the textures 2 give em a mar popped out feeling, is why I'm doing dis. :3

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