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Add status effects #124

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NoxMortem opened this issue Jan 13, 2015 · 2 comments
Open

Add status effects #124

NoxMortem opened this issue Jan 13, 2015 · 2 comments

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@NoxMortem
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Instead of the current combo box selection it might be better to have a status effect type. This would allow to add sustained spell effects as well as any other status effects.

Possibly status effects:

  • Knocked out
  • Dead
  • Sustained Spells
  • Dazy
  • Drunken
  • Angry
  • Tired
  • Waiting for order
  • Training (Skill, Attribute)
  • Stolen (for gear)

The model itself should not necessarily provide status effects like feelings but should focus on core rules like sustained effects and stuff like training.

The program should allow users to add generic effects with a name, note combination. This does extend the possibilities to keep track for characters which are undergoing training but also keep information and notes for NSC's and objects. Instead of predefining a long list of effects it could help the user by suggesting the last 10 used status effects.

@UrsZeidler
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in game play this is the ExtendetDataAware interface which can store those kind of information.
https://github.com/UrsZeidler/shr5rcp/wiki/runtime-model#extendetdataaware

@UrsZeidler
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The Trainings times are managed in the character diary, where you can add training time for a character advancements. https://github.com/UrsZeidler/shr5rcp/wiki/character-diary

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