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Releases: UmbraSpaceIndustries/ART

Asteroid Recycling Tech v0.8.0.0

30 Mar 01:04
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0.8.0 - 2016.03.29

Compatibility with KSP 1.1
Bundled DynamicTanks

Asteroid Recycling Tech v0.7.2.0

03 Mar 03:04
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0.7.2 - 2016.03.02

Updated dependencies

Asteroid Recycling Tech v0.7.1.0

08 Dec 17:56
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0.7.1 - 2015.12.08

Removed extra firespitter files

Asteroid Recycling Tech v0.7.0.0

08 Dec 16:44
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0.7.0 - 2015-12.07

Space is now automatically expanded as resources are removed.
The Jaw now operates as a high efficiency drill
Asteroids are significantly more massive (up to four times larger, and 33 times denser).
To cope with this, the Mass Driver engine has been increased in size, and is now a 2.5m
There is also a 1.25m mass driver RCS version, with significant thrust (runs on rock and EC)

  • NOTE: ARM contracts are going to be a lot more challenging! *

ART 0.6.1

25 Dec 04:30
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Updated MM version
Updated Regolith
Updated FireSpitter
Updated USITools
Updated CRP

ART 0.6.0

16 Dec 20:35
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KSP 0.90 Comatibility
Converted most parts to Regolith
Boosted Jaw efficiency by tenfold
Fuel hatches and the Jaw must be directly attached to an asteroid to function
Deprecated ORSX
Updated DLLs - including TEMPORARY FireSpitter patch for 0.90
CTT Integration. Mass driver and rock tank are under Resource Utilization, with the balance of the parts under Off-World mining.

ART 0.5.4

01 Nov 19:28
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Cleaned up resources
Moved out some dead code
Converted all TGAs to PNGs
Updated USI Tools/ORSX/ModuleManager
Moved to full version of CRP
Moved rock to the CRP as it will be multi-mod
Updated FireSpitter DLL

ART 0.5.3

10 Oct 08:38
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Fixed name for Crew Hatch, added DRE config

ART 0.5.2

07 Oct 19:33
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KSP 0.25 Compatability
Added the Crew Hatch! Latch on, stuff with Kerbals! (for phase 1, this will not take away from space - we assume they use existing caves).
Crew Hatch automatically expels Kerbals in the event of disconnection
CRP and USI DLL refresh