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createfood.js
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createfood.js
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function SpellRegistration()
{
RegisterSpell( 2, true ); // Create Food, ID from spells.dfn
}
function onSpellCast( mSock, mChar, directCast, spellNum )
{
// Are we recovering from another spell that was just cast
if( mChar.GetTimer( Timer.SPELLRECOVERYTIME ) != 0 )
{
if( mChar.GetTimer( Timer.SPELLRECOVERYTIME ) > GetCurrentClock() )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 1638, mSock.language )); // You must wait a little while before casting
}
return true;
}
}
// Are we already casting?
if( mChar.GetTimer( Timer.SPELLTIME ) != 0 )
{
if( mChar.isCasting )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 762, mSock.language )); // You are already casting a spell.
}
return true;
}
else if( mChar.GetTimer( Timer.SPELLTIME ) > GetCurrentClock() )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 1638, mSock.language )); // You must wait a little while before casting
}
return true;
}
}
var mSpell = Spells[spellNum];
var spellType = 0
// Fetch spelltype; 0 = normal spell, 1 = scroll, 2 = wand
if( mSock != null )
{
spellType = mSock.currentSpellType;
}
mChar.spellCast = spellNum;
// Disallow spellcasting if character is in jail
if( mChar.isJailed && mChar.commandlevel < 2 )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 704, mSock.language )); // You are in jail and cannot cast spells!
}
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return true;
}
// Is the spell actually enabled?
if( !mSpell.enabled )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 707, mSock.language )); // That spell is currently not enabled.
}
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return true;
}
// The following loop checks to see if any item is currently equipped (if not a GM)
if( mChar.commandlevel < 2 )
{
if( spellType != 2 )
{
var itemRHand = mChar.FindItemLayer( 0x01 );
var itemLHand = mChar.FindItemLayer( 0x02 );
var lHandBlocks = false;
var rHandBlocks = false;
// Evaluate blocking for left and right hand items
if( isSpellCastingAllowed( itemRHand ) || isSpellCastingAllowed( itemLHand ))
{
var result = handleItem( itemLHand, itemRHand, mChar );
lHandBlocks = result.lHandBlocks;
rHandBlocks = result.rHandBlocks;
}
if( lHandBlocks || rHandBlocks )
{
if( mSock != null )
{
mSock.SysMessage(GetDictionaryEntry( 708, mSock.language )); // You cannot cast with a weapon equipped.
}
if( !mChar.isCasting )
{
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
}
return true;
}
}
return false;
}
// Turn character visible
if( mChar.visible == 1 || mChar.visible == 2 )
{
mChar.visible = 0;
}
// Break character's concentration (affects Meditation skill)
if( mSock )
{
mChar.BreakConcentration( mSock );
}
// If player commandlevel is below GM-level, check for reagents
if( mChar.commandlevel < 2 )
{
// type == 2 - Wands
if( spellType != 2 )
{
if( mSpell.mana > mChar.mana )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 696, mSock.language )); // You have insufficient mana to cast that spell.
}
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return true;
}
if( mSpell.stamina > mChar.stamina )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 697, mSock.language )); // You have insufficient stamina to cast that spell.
}
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return true;
}
if( mSpell.health >= mChar.health )
{
if( mSock )
{
mSock.SysMessage( GetDictionaryEntry( 698, mSock.language )); // You have insufficient health to cast that spell.
}
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return true;
}
}
}
mChar.nextAct = 75; // why 75?
var delay = mSpell.delay;
if( spellType == 0 && mChar.commandlevel < 2 ) // if they are a gm they don't have a delay :-)
{
mChar.SetTimer( Timer.SPELLTIME, delay * 1000 );
if( !GetServerSetting( "CastSpellsWhileMoving" ))
{
mChar.frozen = true;
}
}
else
{
mChar.SetTimer( Timer.SPELLTIME, 0 );
}
if( !mChar.isonhorse )
{
var actionID = mSpell.action;
if( mChar.isHuman || actionID != 0x22 )
{
mChar.DoAction( actionID );
}
}
if( mChar.isHuman )
{
mChar.TextMessage( mSpell.mantra );
}
mChar.isCasting = true;
mChar.StartTimer( delay * 1000, spellNum, true );
return true;
}
function onTimer( mChar, timerID )
{
mChar.isCasting = false;
mChar.frozen = false;
var ourTarg = mChar;
if( mChar.npc )
{
onSpellSuccess( null, mChar, ourTarg );
}
else
{
var mSock = mChar.socket;
if( mSock )
{
mChar.SetTimer( Timer.SPELLRECOVERYTIME, Spells[mChar.spellCast].recoveryDelay );
onSpellSuccess( mSock, mChar, ourTarg );
}
}
}
function onSpellSuccess( mSock, mChar, ourTarg )
{
if( mChar.isCasting )
return;
// Fetch spell details
var spellNum = mChar.spellCast;
var mSpell = Spells[spellNum];
var spellType = 0;
var sourceChar = mChar;
// Fetch spelltype; 0 = normal spell, 1 = scroll, 2 = wand
if( mSock != null )
{
spellType = mSock.currentSpellType;
}
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.spellCast = -1;
// If player commandlevel is below GM-level, check for reagents
if( mSock != null && mChar.commandlevel < 2 )
{
//Check for enough reagents
// type == 0 -> SpellBook
if( spellType == 0 && !TriggerEvent( 6004, "CheckReagents", mChar, mSpell))
{
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return;
}
}
// Cut the casting requirement on scrolls
var lowSkill, highSkill;
if( spellType == 1 )
{
lowSkill = mSpell.scrollLow;
highSkill = mSpell.scrollHigh;
}
else
{
lowSkill = mSpell.lowSkill;
highSkill = mSpell.highSkill;
}
// Check magery skill for non-GM characters
if(( mChar.commandlevel < 2 ) && ( !mChar.CheckSkill( 25, lowSkill, highSkill )))
{
// Only remove reagents for normal spells
if( spellType == 0 )
{
TriggerEvent( 6004, "DeleteReagents", mChar, mSpell );
mChar.SpellFail();
mChar.SetTimer( Timer.SPELLTIME, 0 );
mChar.isCasting = false;
mChar.spellCast = -1;
return;
}
}
if( mChar.npc || spellType != 2 )
{
mChar.mana = mChar.mana - mSpell.mana;
mChar.health = mChar.health - mSpell.health;
mChar.stamina = mChar.stamina - mSpell.stamina;
}
if( !mChar.npc && spellType == 0 )
{
TriggerEvent( 6004, "DeleteReagents", mChar, mSpell );
}
sourceChar.SoundEffect( mSpell.soundEffect, true );
sourceChar.SpellMoveEffect( ourTarg, mSpell );
ourTarg.SpellStaticEffect( mSpell );
// List of foods to randomize between when casting the spell
foodItems = new Array (
"0x09d0", "0x09b7", "0x09f2", "0x097b", "0x0d1a", "0x09c9", "0x09eb", "0x09d2",
"0x09c0", "0x097c"
);
var rndNum = RandomNumber( 0, foodItems.length - 1 );
if( mSock )
{
CreateDFNItem( mSock, mChar, foodItems[rndNum], 1, "ITEM", true );
}
else
{
CreateDFNItem( NULL, mChar, foodItems[rndNum], 1, "ITEM", true );
}
}
// Function to check if an equipped item allows casting
function isSpellCastingAllowed( item )
{
return item != null && ( item.type == 9 || item.type == 119 ); // Assuming type 9 is spellbook, and type 119 is spell channeling item
}
// Function to handle items
function handleItem( itemLHand, itemRHand, mChar )
{
const UnEquipEnabled = GetServerSetting( "AutoUnequippedCasting" );
var lHandBlocks = false; // Default to false
var rHandBlocks = false; // Default to false
if(UnEquipEnabled && itemLHand != null && !isSpellCastingAllowed( itemLHand ))
{ // Allow casting if item is spell channeling or type 9 spell book
itemLHand.container = mChar.pack;
lHandBlocks = true; // Set to true if item is blocking
}
if( UnEquipEnabled && itemRHand != null && !isSpellCastingAllowed( itemRHand ))
{ // Allow casting if item is spell channeling or type 9 spell book
itemRHand.container = mChar.pack;
rHandBlocks = true; // Set to true if item is blocking
}
return { lHandBlocks: lHandBlocks, rHandBlocks: rHandBlocks };
}
function _restorecontext_() {}