You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When you lose a battle, the events will immediately start after the "defeated" screen pops up. Due to this, you can have text boxes overlapping. This issue is not present when you win a battle. When you win a battle, events wait to continue until you're back on the map.
EDIT: The game also tends to crash when that happens with the following error:
Traceback (most recent call last):
File "C:\Users\Kurt\Downloads\Tuxemon\run_tuxemon.py", line 49, in <module>
main.main(load_slot=args.slot)
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\main.py", line 90, in main
client.main()
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\client.py", line 301, in main
update(clock_tick)
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\client.py", line 346, in update
self.event_engine.update(time_delta)
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\event\eventengine.py", line 359, in update
self.update_running_events(dt)
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\event\eventengine.py", line 450, in update_running_events
action.start()
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\event\actions\unlock_controls.py", line 30, in start
sink_state = self.session.client.get_state_by_name(SinkState)
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\client.py", line 539, in get_state_by_name
return self.state_manager.get_state_by_name(state_name)
File "C:\Users\Kurt\Downloads\Tuxemon\tuxemon\state.py", line 668, in get_state_by_name
raise ValueError(f"Missing state {state_name}")
ValueError: Missing state <class 'tuxemon.states.sink.SinkState'>
The text was updated successfully, but these errors were encountered:
EDIT: The game also tends to crash when that happens with the following error:
@Qiangong2 I have no idea where you experimented this. Ah yeah, so I was forced to test the #2290 before it was merged.
after testing it, I reproduced it after losing against mystikapi as well as the overlapping boxes, it's an issue with the chain of events (specifically variables), I'm trying to fix it. It crashes because it triggers another event with unlock, so when the second tries to unlock again > crash
When you lose a battle, the events will immediately start after the "defeated" screen pops up. Due to this, you can have text boxes overlapping. This issue is not present when you win a battle. When you win a battle, events wait to continue until you're back on the map.
EDIT: The game also tends to crash when that happens with the following error:
The text was updated successfully, but these errors were encountered: