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Is your feature request related to a problem? Please describe.
A member of my QQ group asked me to report this to Tuxemon, and I thought it was a good idea to refine the game and familiarize players with NPCS
Describe the solution you'd like
I would like to see the name of the protagonist /NPC in the upper left/upper right corner of the dialog box when talking to an important NPC. I think this feature can also enable the top left corner of the dialog box to say "got the item" and the dialog box to say "you found a Tuxeball" or the top left corner of the dialog box to say "Tips" and the dialog box to say "to run, Please press the SHIFT key "and so on
Describe alternatives you've considered
We can still label the NPC's name directly in the original dialog.
Additional context
Some JRPG games (such as RPG MAKER VX, if it can be called a game) and some monster capture games (such as Nexomon and Pet Kingdom have similar features)
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
A member of my QQ group asked me to report this to Tuxemon, and I thought it was a good idea to refine the game and familiarize players with NPCS
Describe the solution you'd like
I would like to see the name of the protagonist /NPC in the upper left/upper right corner of the dialog box when talking to an important NPC. I think this feature can also enable the top left corner of the dialog box to say "got the item" and the dialog box to say "you found a Tuxeball" or the top left corner of the dialog box to say "Tips" and the dialog box to say "to run, Please press the SHIFT key "and so on
Describe alternatives you've considered
We can still label the NPC's name directly in the original dialog.
Additional context
Some JRPG games (such as RPG MAKER VX, if it can be called a game) and some monster capture games (such as Nexomon and Pet Kingdom have similar features)
The text was updated successfully, but these errors were encountered: