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Combat GUI tweaks #1805
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Ah, my bad! I must have missed it.
Sorry I didn't reply to those, I don't think I saw them in time. I do like the larger fonts (value 5 looks best to me in #1769), but I see what you mean that we are trying to fit a lot in. We could expand the monsters' cards a bit too to make more room (and maybe remove the space between Lv. and the level number). And it would certainly be useful to have font size be adjustable.
Ah sorry, I forgot about that! Looking at those screenshots, 16x16 condition sprites would definitely be too big for there -- do you think the 9x9 condition sprites would work?
Held items are okay to keep hidden, I think.
Thanks heaps for this (and all your other work)! |
A few things I've noticed while playing. All very minor, but I wanted to record them. Hope this isn't too much of a dump all at once!
Also, some things for discussion:
And this is a big GUI change but I think would be really useful:
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