[Story]Tuxemon: ChronoShard Redemption #2310
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This story is a work of fiction. "English Translation Provided by Qwen AI Assistant" The tale unfolds in the region of Vento, where our protagonist, Paulo Arbor, graduates from elementary school in Liberturbo City at age ten, eager to embark on his own Tuxemon adventure. However, his mother deems it too early, leading him to continue his studies in the intermediary level until he is twelve, when she permits his journey and gifts him a Tuxemon for his birthday, thus marking the start of his expedition. (Within this narrative's framework, Vento has four levels of education: primary, intermediary, advanced, and university. At ten, residents can opt to become Tuxemon trainers, without abandoning their studies; they can progress academically through Tuxemon Centers during their travels, though this aspect may not be prominently featured in gameplay.) Paulo's friend, ten-year-old Tomaso Strato, yearns to join him on this quest. Tomaso’s father, an accomplished Tuxemon trainer, sees no harm in the venture and, upon consulting with Tomaso's mother, they consent to his departure. Initially, their adventure seems ordinary, with Paulo occasionally overhearing rumors about the story's antagonists. This changes when he thwarts a robbery at a store. During the inquiry, the robber (secretly a member of the antagonist faction) succeeds in portraying the incident as routine, only to mysteriously escape days later—sowing seeds for future plotlines. Subsequently, a shop assistant vanishes, and whispers link the disappearance to the robbery, yet no evidence supports this theory. Perceiving something sinister, Paulo and Tomaso independently investigate, ultimately joining the game's virtuous faction, Team Dawn. From Team Dawn, they learn of the rival faction, Team Dusk, which Paulo suspects is linked to his father's disappearance twelve years ago, predating Paulo's birth. Complications escalate as Team Dawn observes heightened aggression in local Tuxemon. The duo resolves to strengthen themselves while Team Dawn works on developing a detector, hoping it connects to the villains' past research. The detector's completion leads Team Dawn to one of Team Dusk's bases, resulting in a seemingly triumphant clash, though it becomes clear that more bases exist. News of Team Dawn's feat stuns the region. Living in seclusion in Fedent, Paulo's father learns of this and decides to return to Vento to reunite with his family and uncover Team Dusk's schemes. Deciphering motives: Team Dusk seeks to study a legacy of precursors, the Blue Crystals, capable of teleportation and mental manipulation via Ether particles within. These stones, due to their power, are typically restricted. The robber aimed to seize Tuxeballs embedded with Blue Crystals for Team Dusk's research. Their experiments elevate Ether readings, provoking Tuxemon aggression. Team Dawn's device is an Ether Particle Detector, and Team Dusk aims to fuse Tuxemon with humans, harnessing combined strength and wisdom for global domination. Character traits see Paulo as somewhat naive and passionate, contrasting with Tomaso's cool-headedness. Paulo's father vanished due to possessing crucial research on human-Tuxemon fusion, pursued by the antagonists. To protect his family, he separates from them. Further on, Paulo's mother rarely discusses his father and bears resentment. Later in the game, Paulo encounters a paternal figure in Team Dawn's Captain, who is merely a friend of Paulo's father. Post-base infiltration, the Captain secretly alerts Paulo's father, arranging his covert return via airplane. Antagonists attempt to sabotage the flight, but Paulo's father escapes using a Blue Crystal to teleport just before explosion, landing in a wilderness of Vento. Coincidentally, Paulo encounters him during an Ether particle clearance operation, unaware of each other's identities. A key antagonist arrives, sparking Paulo's first direct confrontation. Post-teleportation, Paulo's father experiences temporary memory loss to avoid mental trauma, prolonging their anonymity. Seizing opportunity, Team Dusk boosts Ether levels to affect human psyche and spreads false rumors about Paulo. Disbelieving these claims, Team Dawn's Captain privately investigates. Meanwhile, Vento's Ether index reaches dangerous heights, necessitating evacuation, leaving only key personnel and Team Dawn—who are, in fact, an undercover investigation unit against Team Dusk. Team Dusk further escalates matters by openly challenging Team Dawn on television. Team Dawn accepts, uncovering heinous human experimentation at Team Dusk's main base. |
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Overwhelmed with disgust and intensified hatred for Team Dusk, the protagonist's group discovers that the villains have prepared a self-destruct mechanism specifically targeting the hero. During the climactic battle with the antagonist leader – also marking the finale of the game's first playthrough – the villain demands the protagonist engage in combat inside a glass chamber. Defeat would trigger the chamber's explosion, serving as the game's tragic conclusion. Despite the protagonist's victory, the situation remains dire. The villain hurls the detonator keycard into the room, revealing a five-minute countdown until toxic gas release. Only this keycard can unlock the door for three fleeting seconds. Moreover, the floor's sensors, if they detect no weight or if the glass is breached, will ignite the entire compound's destruction. In a valiant act, the protagonist's father snatches the keycard, unlocks the door, and pushes the protagonist to safety. "It was you who saved me last time; now let me save you!" Thus, the protagonist's father sacrifices himself. In the final moments, Team Dawn's Captain bids farewell to the fallen hero: "I'm sorry I couldn't save you, but I promise to care for this child. Rest easy now..." The protagonist senses something amiss but can't articulate it, remaining unaware of the savior's true identity. His father, in his final moments, recalls his son and gently waves goodbye. Fearful of the emotional toll, the Captain conceals the truth from the protagonist. The game's first playthrough concludes in a somber atmosphere. Happy Ending: Prior to this, the protagonist finds the mysterious rescuer (his father) unusual and begins gathering clues. Should players accumulate sufficient hints, a path to the Happy Ending opens. Leveraging these clues and his intuition, the protagonist helps his father regain his memories. Utilizing a Blue Crystal, the father creates a colossal teleportation circle, evacuating everyone from the base just as it explodes. The first playthrough culminates triumphantly. |
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By the way, I plan to use Esperanto for the names and places in the game |
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It's good! I don't have many suggestions. Although it's good that there's a way to save Paulo's father, it was a bit shocking when I read he died the first time! |
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Hello everyone, long time no see! I've compiled the story outline for the Tuxemon spin-off game (Tuxemon: Soft Winds) that I've been wanting to create, and thanks to Qwen AI's suggestions, I've also given it a more fitting name. Previously, this idea was just swirling around in my mind, but today, I've organized it and decided to share it with you all. It's still at the outline stage and may be lacking some details. I'm open to any suggestions or critiques you might have and hope that you'll enjoy what I've come up with so far!
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