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Memory issues #968
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what are you using to load levels? an extension? |
I guess you wouldn't need an extension to see that either, just loading costumes, yes once loaded they currently never get properly unloaded |
So do you know a way for me to make my game crash less? |
I also am part of Meowie Games, and just having the game open for a few minutes, my memory already went from 11.6 GB to 15.2 Will update if crashes. |
@GarboMuffin That'd probably make a good extension idea, using a block to load/unload sprites, costumes and sounds, though it'd be really difficult to get something like that somehow working. |
By leaving the green flag on idle? or just having turbowarp open in that project and not touching it. |
In my case, I just played the game as usual. |
My game, which I've been working on for two years, has issues where after playing the game for a while, it runs out of memory and it crashes (this is in the packaged version). It seems that there's a small increase in memory usage every time a new level is loaded, but the usage builds up over time and old assets are never unloaded and it eventually crashes. I've been trying to fix this for around a month and at this point, I've basically already tried everything I can think of to fix the issue, and it helped a little, but nothing has fixed the overall issue. Do you know of any way to fix this?
Also, I do have a good computer (16 GB RAM), and the project is about 340 MB.
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