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PolygonController.cpp
387 lines (354 loc) · 12.9 KB
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PolygonController.cpp
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#include "PolygonController.h"
PolygonController::PolygonController()
{
this->curPolyon = nullptr;
this->painter = nullptr;
this->setPolygon = POLYGON_NULL;
firstEdgeFlag = true;
}
bool PolygonController::isOperationing(QMouseEvent *e, QPoint &start, QPoint &end)
{
if(curPolyon->colseFlag==false && curPolyon->startPoint.distanceToPoint(e->pos())<=25)
{
qDebug()<<"POLYGON_START"<<endl;
setPolygon = POLYGON_START;
return true;
}
else if(curPolyon->colseFlag==false && *state!=UNDO){ //暂时苟且一下
qDebug()<<"POLYGON_NEXT"<<endl;
setPolygon = POLYGON_NEXT;
return true;
}
else if(changeingVertexs(e)){
qDebug()<<"POLYGON_CHANGE"<<endl;
setPolygon = POLYGON_CHANGE;
return true;
}
else if(curPolyon->centerPoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"POLYGON_MOVE"<<endl;
setPolygon = POLYGON_MOVE;
return true;
}
else if(curPolyon->rotatePoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"POLYGON_ROTATE"<<endl;
setPolygon = POLYGON_ROTATE;
return true;
}
setPolygon = POLYGON_NULL;
*state = UNDO;
start = curPolyon->startPoint.getQPoint(); //将多边形信息存储下来
end = curPolyon->endPoint.getQPoint(); //将最终绘制的多边形信息存储下来
this->upStreamPolyon = *curPolyon;
Polygon* p = curPolyon; //防止野指针
delete p;
curPolyon = nullptr;
return false;
}
void PolygonController::mousePressEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"PolygonController::mousePressEvent"<<endl;
if(curPolyon!=nullptr){
qDebug()<<"curPolyon!=NULL"<<endl;
}else{
qDebug()<<"curPolyon==NULL"<<endl;
}
if(e->button()==Qt::LeftButton || e->button()== Qt::RightButton)
{
if(curPolyon!=nullptr)
{
bool returnFlag = false; //暂时没有什么用
if((curPolyon->colseFlag==false && curPolyon->startPoint.distanceToPoint(e->pos())<=25)
|| e->button() == Qt::RightButton)
{
qDebug()<<"POLYGON_START The Edges Limits"<<endl;
setPolygon = POLYGON_START;
returnFlag = true;
curPolyon->colseFlag = true;
Point curPoint = curPolyon->startPoint;
this->curPolyon->setNextPoint(curPoint);
this->curPolyon->getRectangle();
this->drawPolygon(painter);
this->drawHandle(painter,pen);
return;
}
else if(curPolyon->colseFlag==false && *state!=UNDO){ //暂时苟且一下
qDebug()<<"POLYGON_NEXT"<<endl;
setPolygon = POLYGON_NEXT;
returnFlag = true;
Point curPoint(e->pos().x(),e->pos().y());
this->curPolyon->setNextPoint(curPoint);
return;
}
else if(changeingVertexs(e)){
qDebug()<<"POLYGON_CHANGE"<<endl;
setPolygon = POLYGON_CHANGE;
return;
}
else if(curPolyon->centerPoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"POLYGON_MOVE"<<endl;
setPolygon = POLYGON_MOVE;
return;
}
else if(curPolyon->rotatePoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"POLYGON_ROTATE"<<endl;
setPolygon = POLYGON_ROTATE;
return;
}
if(returnFlag){
return;
}
curPolyon->colseFlag = false;
setPolygon = POLYGON_NULL;
*state = UNDO;
Polygon* p = curPolyon; //防止野指针
delete p;
curPolyon = nullptr;
return;
}
//printCtrlDebugMessage("PolygonController::mousePressEvent end when cur is null 1");
QPoint curPoint(e->pos().x(),e->pos().y());
curPolyon = new Polygon(&curPoint,&curPoint,POLYGON);
curPolyon->setNextPoint(Point());
//printCtrlDebugMessage("PolygonController::mousePressEvent end when cur is null 2");
setPolygon = POLYGON_NEXT;
//printCtrlDebugMessage("PolygonController::mousePressEvent end when cur is null 3");
*state = DRAWING;
//printCtrlDebugMessage("PolygonController::mousePressEvent end when cur is null 4");
}
}
void PolygonController::mouseMoveEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"PolygonController::mouseMoveEvent"<<endl;
this->painter = painter;
//printCtrlDebugMessage("mouseMoveEvent 1");
Point curPoint(e->pos().x(),e->pos().y());
//printCtrlDebugMessage("mouseMoveEvent 2");
if (curPolyon == nullptr)
return;
switch(setPolygon){
case POLYGON_START: this->setStartPoint(curPoint); break;
case POLYGON_NEXT: this->changeNextPoints(curPoint); break;
case POLYGON_CHANGE: this->changeVertexs(curPoint); break;
case POLYGON_MOVE: this->moveToPoint(curPoint);break;
case POLYGON_ROTATE: this->rotateToPoint(curPoint);break;
default:
qDebug()<<"Error setPolygon"<<endl;
}
//printCtrlDebugMessage("mouseMoveEvent 3");
}
void PolygonController::mouseReleaseEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"PolygonController::mouseReleaseEvent"<<endl;
qDebug()<<"state is";
switch (*state) {
case UNDO:
qDebug()<<"UNDO"<<endl;
break;
case DRAWING :
qDebug()<<"DRAWING"<<endl;
break;
}
this->painter = painter;
if(curPolyon->startPoint.distanceToPoint(e->pos())<=25)
{
qDebug()<<"POLYGON_START The Edges Limits"<<endl;
setPolygon = POLYGON_START;
curPolyon->colseFlag = true;
Point curPoint = curPolyon->startPoint;
this->curPolyon->changeNextPoint(curPoint);
this->curPolyon->getRectangle();
this->drawPolygon(painter);
this->drawHandle(painter,pen);
return;
}
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::setStartPoint(Point point)
{
qDebug() << "setStartPoint("<<endl;
this->curPolyon->setNextPoint(point);
//顺序不知道为啥会影响粗细。。
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::setEndPoint(Point point)
{
}
void PolygonController::moveToPoint(Point point)
{
int offsetX = point.getX() - curPolyon->centerPoint.getX();
int offsetY = point.getY() - curPolyon->centerPoint.getY();
for(int i=0;i<this->curPolyon->vertex.size();i++){
this->curPolyon->vertex[i].addX(offsetX);
this->curPolyon->vertex[i].addY(offsetY);
}
curPolyon->getRectangle();
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::rotateToPoint(Point point)
{
//先得到与先前旋转点的夹角,用一般方法把所有的点都转了
double RotaryAngle = getRotaryAngle(curPolyon->centerPoint,curPolyon->rotatePoint,point); //旋转角
bool wiseFlag = clockWise(curPolyon->centerPoint,curPolyon->rotatePoint,point); //是否顺时针
if(wiseFlag)
qDebug()<<"顺时针"<<endl;
else
qDebug()<<"逆时针"<<endl;
if(wiseFlag){//顺时针转
RotaryAngle *= -1;
}
//基准点
int rx0 = curPolyon->centerPoint.getX();
int ry0 = curPolyon->centerPoint.getY();
//对每个点进行处理(这里有BUG,但是不知道为什么会有)
for(int i=0;i<this->curPolyon->vertex.size();i++){
int x = this->curPolyon->vertex[i].getX();
int y = this->curPolyon->vertex[i].getY();
int rotateStartX = (x - rx0)*cos(RotaryAngle) + (y - ry0)*sin(RotaryAngle) + rx0 ;
int rotateStartY = -(x - rx0)*sin(RotaryAngle) + (y - ry0)*cos(RotaryAngle) + ry0 ;
this->curPolyon->vertex[i].setPoint(rotateStartX,rotateStartY);
}
//对旋转点处理(用内置的旋转角)
Point up(this->curPolyon->centerPoint.getX(),0); //表示竖直向上的点
qreal newAngel = getRotaryAngle(this->curPolyon->centerPoint,up,point);//与竖直的夹角
if(point.getX()<up.getX()){
newAngel *= -1;
}
this->curPolyon->rotateAngle = newAngel;
//绘制旋转后图形
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::setState(DRAW_STATE *state)
{
this->state = state;
}
void PolygonController::drawHandle(QPainter *painter, QPen pen)
{
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
for(Point i : this->curPolyon->vertex){
i.DrawCyclePoint(painter,pen);
}
curPolyon->vertex.first().DrawWarnPoint(painter,pen);
curPolyon->centerPoint.DrawWarnPoint(painter,pen);
curPolyon->rotatePoint.DrawCyclePoint(painter,pen);
lineDrawer.MyDrawLineDDA(painter,curPolyon->centerPoint.getQPoint(),curPolyon->rotatePoint.getQPoint());
}
void PolygonController::clearState()
{
this->curPolyon = nullptr;
this->painter = nullptr;
this->setPolygon = POLYGON_NULL;
this->firstEdgeFlag = false;
//*this->state = UNDO;
}
void PolygonController::getStartAndEnd(QPoint &start, QPoint &end)
{
this->upStreamPolyon = *curPolyon;
}
void PolygonController::setBigger(QPainter *painter, QMouseEvent *e, QPen pen)
{
for(int i=0;i<this->curPolyon->vertex.size();i++){
this->curPolyon->vertex[i].mulX(ZOOM_IN);
this->curPolyon->vertex[i].mulY(ZOOM_IN);
}
curPolyon->getRectangle();
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::setSmaller(QPainter *painter, QMouseEvent *e, QPen pen)
{
for(int i=0;i<this->curPolyon->vertex.size();i++){
this->curPolyon->vertex[i].mulX(ZOOM_OUT);
this->curPolyon->vertex[i].mulY(ZOOM_OUT);
}
curPolyon->getRectangle();
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::setNextPoints(Point point)
{
qDebug() << "setNextPoints("<<endl;
this->curPolyon->setNextPoint(point);
//顺序不知道为啥会影响粗细。。
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::changeNextPoints(Point point)
{
qDebug() << "setNextPoints("<<endl;
this->curPolyon->changeNextPoint(point);
//顺序不知道为啥会影响粗细。。
drawPolygon(painter);
drawHandle(painter,pen);
}
void PolygonController::drawPolygon(QPainter* painter)
{
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
if(this->setPolygon != POLYGON_ROTATE){
this->curPolyon->getRectangle();
this->drawOutlineToDebug(painter,curPolyon->centerPoint.getQPoint(),curPolyon->LeftUp.getQPoint());
}else{
this->curPolyon->getRectangleRotating();
this->drawOutlineToDebug(painter, curPolyon->LeftUp.getQPoint(),
curPolyon->RightUp.getQPoint(),
curPolyon->RightDown.getQPoint(),
curPolyon->LeftDown.getQPoint());
}
qDebug()<<"drawPolygon"<<endl;
//return ;
for(int i=0;i<curPolyon->vertex.size();i++){
curPolyon->vertex[i].printPointCoodinate();
}
for(int i=0;i<curPolyon->vertex.size();i++){
if((i+1)<curPolyon->vertex.size()){
lineDrawer.MyDrawLineDDA(painter,
curPolyon->vertex[i].getQPoint(),
curPolyon->vertex[i+1].getQPoint()
);
}
}
}
void PolygonController::drawUpPolygon(QPainter *painter)
{
qDebug()<<"drawPolygon"<<endl;
//return ;
for(int i=0;i<upStreamPolyon.vertex.size();i++){
upStreamPolyon.vertex[i].printPointCoodinate();
}
for(int i=0;i<upStreamPolyon.vertex.size();i++){
if((i+1)<upStreamPolyon.vertex.size()){
lineDrawer.MyDrawLineDDA(painter,
upStreamPolyon.vertex[i].getQPoint(),
upStreamPolyon.vertex[i+1].getQPoint()
);
}
}
}
bool PolygonController::changeingVertexs(QMouseEvent *e)
{
for(int i=0;i<curPolyon->vertex.size();i++){
if(curPolyon->vertex[i].distanceToPoint(e->pos())<= JUDGE_RIDUS){
this->indexChange = i;
printCtrlDebugMessage("当前操作的顶点是");
qDebug()<<i<<"号顶点"<<endl;
return true;
}
if(curPolyon->startPoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
this->indexChange = 0;
printCtrlDebugMessage("当前操作的顶点是0号顶点");
return true;
}
}
return false;
}
void PolygonController::changeVertexs(Point point)
{
qDebug() << "changeVertexs("<<endl;
this->curPolyon->changePoint(indexChange,point);
//顺序不知道为啥会影响粗细。。
drawPolygon(painter);
drawHandle(painter,pen);
}