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Issue Description: Missing Mythic+ System in TrinityCore
Overview:
The current TrinityCore lacks the Mythic+ system, a pivotal end-game feature. Its absence diminishes the authenticity and limits player engagement.
Expected behaviour
Functionality: Verify the complete functionality of Mythic+ dungeons.
Keystone Mechanics: Ensure accurate replication of Keystone mechanics.
Difficulty Scaling: Validate appropriate scaling of dungeon difficulty.
Loot Distribution: Confirm correct loot distribution mechanics.
Steps to reproduce the problem
Go to a instance in Mythic and you can't activate the mythic+
@Shauren, @mdX7 , @meji46 About this. I've made work the difficult change, now my issue is if this code is safe for generate a respawn in all objects of the map.
void Map::RespawnAllObjects()
{
DeleteRespawnTimes();
for (WorldObject* obj : GetWorldObjects())
{
if (obj->IsPlayer())
continue;
if (obj->IsCreature() || obj->IsGameObject() || obj->IsAreaTrigger())
{
ASSERT(obj->IsStoredInWorldObjectGridContainer());
obj->RemoveFromWorld();
obj->ResetMap();
}
}
for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
{
for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
{
float x = (cellX + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
float y = (cellY + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
Cell cell{ x,y };
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (grid)
LoadGridObjects(grid, cell);
}
}
My main question is if I need wait a time or something to delete the previous objects and spawn the new ones.
Description
Issue Description: Missing Mythic+ System in TrinityCore
Overview:
The current TrinityCore lacks the Mythic+ system, a pivotal end-game feature. Its absence diminishes the authenticity and limits player engagement.
Expected behaviour
Functionality: Verify the complete functionality of Mythic+ dungeons.
Keystone Mechanics: Ensure accurate replication of Keystone mechanics.
Difficulty Scaling: Validate appropriate scaling of dungeon difficulty.
Loot Distribution: Confirm correct loot distribution mechanics.
Steps to reproduce the problem
Go to a instance in Mythic and you can't activate the mythic+
Branch
master
TC rev. hash/commit
55b29d4
Operating system
All
Custom changes
None
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