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Support for quick primitive creation like cylinders #398
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I guess pipes would also be cool. What else? |
Well, it's mainly cylinders for me since you do that a lot for columns, curve templates, etc. A spike (cone) would be handy too as Quake tends to use those a lot thematically... |
I would suggest going straight ahead into making this a full prefab system. Have a directory with tailored .map files that can be easily added. Then you can ship with such primitives and let the mappers add their own similar (or more complex) shapes. I either suggested that before or Warren's editor has it or it was in another editor or it was suggested by someone else before, I am not sure. ;) |
I used to have this in the Mac version, but it wasn't so useful. I think it may be more interesting to build such shapes on the fly and to let users change parameters such as number of edges etc. |
Or support OBJ importing! :) Let me make my own convex shapes in other apps and just import them as I need them. |
Yes, we need this. I always created circle brushes. Please see how I create circle brushes in Quest editor: http://www.youtube.com/watch?feature=player_detailpage&v=MpGsBb6EPZQ#t=195s Oh, just to comment on Warren's request for OBJ import. You could import OBJ into one editor, then save as .map and then open that .map in TrenchBroom and copy the brushes, then open your map and paste. |
Sorry to nag but it's been over 3 years, is this and the prefab system any further along? Suggestions:
"Rock" would be a nice extra (it's available in JackHammer) Thank you for your work on this project |
Instead of double posting I'll just post here :) Kristian, are you still planning on implementing this feature? Edit, oh and arch too 👍 |
@ericwa are you still working on this? I made this feature once in my own editor. |
Maybe include other parametric brushes like stairs? Would be very helpful if these could be created on the fly with the possibility of editing the parameters (like number and width of stairs) as long as the shape isn't confirmed. |
Hey guys, I'm back. I spoke with ericw, and I requested that we go ahead and do something. Just start simple, then improve in later versions of TrenchBroom. So, I mentioned my earlier comment (here) about simply doing: New video: https://youtu.be/4dgC_GeKWrs ericw and I both realized that the practice of waiting for the "perfect" solution isn't always a good practice, and it's essentially held us back from having this powerful feature; to create circle brushes, quickly, easily, and accurately. With the generated brush, a lot can be achieved, as you may already know from other youtube videos. I often use it as a template to draw stairs within it, or trim around it, or cut it into a half-circle and use it for archs or arch windows, and so on. So, ericw says something like:
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@ryanbriscall That's a good idea and easy to implement and mantain, when would you start with this? |
Has any of the volunteers made any progress on this feature? |
You keep asking about progress without ever getting any answers. Please stop it, it's just more noise in my inbox. Thank you. |
Never used Qt before, so it took way longer than I anticipated, and I've only gotten the cylinder in so far. 😅 I've got a couple versions of the tool. One is in the toolbar like the other tool modes and lets you create a new cylinder by clicking and dragging. The other lets you convert existing brushes into cylinders, allowing you to use the brush bounds or you can be more exact by specifying the dimensions (useful for big and/or precise stuff that's hard to drag out). |
If anybody wants to give this a try, I have a test version compiled here: https://digitalpaint.org/temp/TrenchbroomWithCylinderSupportPass1.zip Currently discussing best workflow and such in the PR: #4277, so feedback is appreciated! I want to have a lot more functionality (different shapes like cone, sphere, etc. as well as hollow options for making pipes, etc. and maybe more advanced stuff like arches). |
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