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Thundernerd/README.md

Hi ๐Ÿ‘‹, I'm Christiaan

I make games, tools, software, I bake sweets

and I dabble around with these things!

android csharp cplusplus docker git kotlin unity

Here's some things about me

  • ๐Ÿ”ญ Iโ€™m currently working on my job at Paladin Studios with some side-projects to go
  • ๐Ÿ‘จโ€๐Ÿ’ป Some of what I do appears on https://www.tnrd.net
  • ๐Ÿ“ซ You can shoot me a msg at hello@tnrd.net


Side Projects

Zeepkist GTR
is a mod for Zeepkist, an indie game on Steam.
It is a combination of multiple pieces of software that work together to give players the ability to a couple of different things:

  • Set both personal and/or world records
  • Automatically record ghosts and compete against your best one per track
  • Race against ghosts from other players in offline play (excluding split-screen)
  • Marking tracks as favorites
  • You can upvote your tracks, or give it a numerical rating between 1 and 5 for specific categories
You can find out more at zeepkist-gtr.com
All source code is available over here: tnrd-org/Zeepkist-GTR

Free Game Is A Free Game
is a collection of places where people can get a nice overview of free games from multiple digital stores!
It's available at the following places:
online discord twitter

Icons by Icons8

Pinned

  1. Unity3D-SerializableInterface Unity3D-SerializableInterface Public

    A wrapper that allows you to serialize interfaces

    C# 193 15

  2. Unity3D-ConstrainedRect Unity3D-ConstrainedRect Public

    A simple helper for constraining rects to windows and other rects

    C# 17

  3. Unity3D-Histogrammer Unity3D-Histogrammer Public

    A tool for Unity3D to help you pinpoint redundant data

    C# 20 1

  4. Unity3D-IconManager Unity3D-IconManager Public

    A small script allowing you to set icons for GameObjects through code

    C# 64 12

  5. Unity3D-LayersTagsGenerator Unity3D-LayersTagsGenerator Public

    Code generators for Layers and Tags

    C# 20 3

  6. Unity3D-AutoHook Unity3D-AutoHook Public

    A property drawer that automagically assigns a reference to your field

    C# 58 4