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TheThingsMessage.md

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API Reference

Class: TheThingsMessage

The TheThingsMessage class provides structs for sensor and application data you can encode and decode as bytes.

#include <TheThingsMessage.h>

Type: devicedata_t

Create a struct of this type using api_DeviceData_init_default as defaults.

devicedata_t data = api_DeviceData_init_default;

Then in your setup() function select what fields of the struct should be included when encoding it as bytes:

data.has_motion = true;
data.has_water = false;
data.has_temperature_celcius = true;
data.has_temperature_fahrenheit = true;
data.has_humidity = true;

In your loop() function read your sensors and set the fields of the struct:

data.motion = true;
data.water = 682;
data.temperature_celcius = 30
data.temperature_fahrenheit = 86;
data.humidity = 97;

Additional analog readings

You can also add other analog readings.

TODO: Document how this works and include in example.

Method: encodeDeviceData

Encode the message you want to send.

static void encodeDeviceData(devicedata_t *data, byte **buffer, size_t *size);
  • devicedata_t *data: Structure containing typical fields that devices send.
  • byte **buffer: Bytes to send.
  • size_t *size: The number of bytes to send.

Usage:

byte *buffer;
size_t size;
TheThingsMessage::encodeDeviceData(&data, &buffer, &size);

Method: decodeAppData

Decode the message you received.

static bool decodeAppData(appdata_t *receiveData, const byte *payload, size_t length);
  • appdata_t *receiveData: Structure containing all the message we can interpret.
  • const byte *payload: Bytes received.
  • size_t *length: The number of bytes.

Usage:

const byte *payload;
size_t length;
TheThingsMessage::decodeAppData(&receiveData, payload, length);