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A mixin to ProjectileEntity#onBlockHit should do the trick but there's no efficient way for PolyMc to know which blocks are polyd to target blocks whilst still taking multiple polymaps into account.
The text was updated successfully, but these errors were encountered:
A mixin to
ProjectileEntity#onBlockHit
should do the trick but there's no efficient way for PolyMc to know which blocks are polyd to target blocks whilst still taking multiple polymaps into account.The text was updated successfully, but these errors were encountered: