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ISOZ.cpp
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ISOZ.cpp
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#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_ISOZ()
{
Identifier = "DEFAULT_PT_ISOZ";
Name = "ISOZ";
Colour = 0xAA30D0_rgb;
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.6f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.98f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.1f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 2;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 24;
DefaultProperties.temp = R_TEMP - 2.0f + 273.15f;
HeatConduct = 29;
Description = "Isotope-Z. Radioactive liquid, decays into photons when touching PHOT or under negative pressure.";
Properties = TYPE_LIQUID | PROP_NEUTPENETRATE | PROP_PHOTPASS;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = 160.0f;
LowTemperatureTransition = PT_ISZS;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
float rr, rrr;
if (sim->rng.chance(1, 200) && sim->rng.chance(int(-4.0f * sim->pv[y/CELL][x/CELL]), 1000))
{
sim->create_part(i, x, y, PT_PHOT);
rr = sim->rng.between(128, 355) / 127.0f;
rrr = sim->rng.between(0, 359) * 3.14159f / 180.0f;
parts[i].vx = rr*cosf(rrr);
parts[i].vy = rr*sinf(rrr);
}
return 0;
}