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Tree Generator #10

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rzats opened this issue Oct 25, 2016 · 0 comments
Open

Tree Generator #10

rzats opened this issue Oct 25, 2016 · 0 comments
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Good First Issue Good for learners that are new to Terasology Size: M Medium-sized effort likely requiring some research and work in multiple areas Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Improvement Request for or addition/enhancement of a feature

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@rzats
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rzats commented Oct 25, 2016

A custom tree generator for new poker trees described in #9 would be a welcome addition. The closest example class to "clone" might be org.terasology.world.generator.tree.TreeGeneratorLSystem.

The functionality could be as simple as picking between a couple different block variants in the same simple shape. Alternatively, a tree blueprint/grammar system to help support other tree types (similar to the StructureTemplates module) might be needed.

@rzats rzats added the Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content label Oct 25, 2016
@rzats rzats changed the title L&S - Tree Generator Tree Generator Oct 25, 2016
@jdrueckert jdrueckert added Good First Issue Good for learners that are new to Terasology Size: M Medium-sized effort likely requiring some research and work in multiple areas Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Improvement Request for or addition/enhancement of a feature labels Jun 12, 2022
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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Good First Issue Good for learners that are new to Terasology Size: M Medium-sized effort likely requiring some research and work in multiple areas Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Improvement Request for or addition/enhancement of a feature
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