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Location-based augmented reality mobile game - Exam Unity game project

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Team-Swamp/CaptureGraafsmeer

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Capturegraafsmeer

This is a location-based augmented reality mobile serious-game for android. Here is a gameplay video of the game/application.

Links Description
Asset Naming Conventions An in depth convention for naming files
Code Convention A code convention used for this project
Definition of done When is something done? Here's a list of criteria of the definition of done.
Functional Design A description about how to play the game
Git workflow This is our git workflow, with branch naming
Scrum A page with all our scrum notes and files
Software in use Here's a list of the software we use to make this project
Technical Design An in depth explanation of how complex systems work in the game
Full code documentation The full documentation of each feature and class
User testing User testing video's of the game
Outside links Description Notes
Briefing File The file for the assignment from Gemeente Amsterdam Only accessible if allowed in Media College Teams.
Debriefing File Our debriefing of the assignment Only accessible if allowed in Media College Teams.
GitHub repo The GitHub repo of our project.
Trello board The Trello board of our project.
Style guide Style guide for the project.
Daily scrum An excel sheet of our daily stand-ups & -downs. Only accessible if allowed in Media College Teams.
Unity version The Unity version we use More info here
Spotify playlist Playlist we listen to during this project. This is for fun.