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Graphics Tiling is not correct. #58

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XerTheSquirrel opened this issue Oct 5, 2019 · 3 comments
Open

Graphics Tiling is not correct. #58

XerTheSquirrel opened this issue Oct 5, 2019 · 3 comments

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@XerTheSquirrel
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The handling of tiled graphics is not correct.

@XerTheSquirrel XerTheSquirrel added bug compatibility Compatibility Issues labels Oct 5, 2019
@XerTheSquirrel XerTheSquirrel added this to the Version 0.4.0 milestone Oct 5, 2019
@XerTheSquirrel XerTheSquirrel self-assigned this Oct 5, 2019
@XerTheSquirrel XerTheSquirrel added this to To do in Version 0.4.0 (Dev 0.3.0) via automation Oct 5, 2019
@XerTheSquirrel
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See #57.

@XerTheSquirrel
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Tanks (MotorolaV60i_v66i) from anfymobile has the following issue:

image

@XerTheSquirrel XerTheSquirrel added this to To do in Generic Multi-Format Graphics [0.4.0] via automation Dec 1, 2021
@XerTheSquirrel
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This should be more correct although there is still a slight bug. This is due to AdvancedGraphics.drawRGB() not handling situations where a tile is drawn off the edge of the screen and it gets clipped.

image

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