Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Debug and t_multi (custom?) #1231

Open
Steinny opened this issue Apr 9, 2024 · 4 comments
Open

Debug and t_multi (custom?) #1231

Steinny opened this issue Apr 9, 2024 · 4 comments

Comments

@Steinny
Copy link

Steinny commented Apr 9, 2024

in debug mode (.debug) wall of house impassable.

@xwerswoodx
Copy link
Contributor

What do you mean wall of house in .debug mode? Isn't houses hidden in .debug? I just tried it and seems like working fine for me, houses directly hidden and I can easily walk around.

@Steinny
Copy link
Author

Steinny commented Apr 9, 2024

correction - i have gm mode OFF.
early, this had no effect. debug work allways.

@xwerswoodx
Copy link
Contributor

I see, but ALLMOVE and DEBUG modes are for GMs honestly, It may be a bug in older versions but seems like it's fixed, I am not sure if it's really needed to have allowed players to move while in debug mode, if you think it's important for your scripts, we can take a look for it.

@Steinny
Copy link
Author

Steinny commented Apr 21, 2024

I don't think it's important. basically, I'm moving on my map with .move command macros =)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants