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If you boot the server with last OSI file (with .uop files) You boot the server with
Map0=7168,4096,-1,0,0 //ML size
When you go 7060,341,1 you will notice all terrain tiles do not have the good id
on yellow it,s the ID Orion see (0x2EC8)
On white, it,s what server see (0x0a9fb)
It's impossible to have a terrain >0x4000. Where there some NPC walking on this area, it's causing weird critical because when server try to read tiledata of 0x0a9fb it do not exist
with quick check, seem to be only on this new region:
NOTE: Convert file to .mul fix the problem
The text was updated successfully, but these errors were encountered:
I have several problem to modify that area by python or c#
Everytime I try, terrain get really really buged. Did not find a solution for it.
I mean, that area dosnt seem to have same binary codification than old areas or there are some bites im missing. There is something that works diferent on that area. I think @criminal get problems with that area as well.
If you boot the server with last OSI file (with .uop files) You boot the server with
Map0=7168,4096,-1,0,0 //ML size
When you go 7060,341,1 you will notice all terrain tiles do not have the good id
on yellow it,s the ID Orion see (0x2EC8)
On white, it,s what server see (0x0a9fb)
It's impossible to have a terrain >0x4000. Where there some NPC walking on this area, it's causing weird critical because when server try to read tiledata of 0x0a9fb it do not exist
with quick check, seem to be only on this new region:
NOTE: Convert file to .mul fix the problem
The text was updated successfully, but these errors were encountered: