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Not read correctly UOP map files #1202

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Jhobean opened this issue Dec 15, 2023 · 1 comment
Open

Not read correctly UOP map files #1202

Jhobean opened this issue Dec 15, 2023 · 1 comment

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@Jhobean
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Jhobean commented Dec 15, 2023

If you boot the server with last OSI file (with .uop files) You boot the server with
Map0=7168,4096,-1,0,0 //ML size

When you go 7060,341,1 you will notice all terrain tiles do not have the good id

on yellow it,s the ID Orion see (0x2EC8)
On white, it,s what server see (0x0a9fb)
image

image

It's impossible to have a terrain >0x4000. Where there some NPC walking on this area, it's causing weird critical because when server try to read tiledata of 0x0a9fb it do not exist

with quick check, seem to be only on this new region:
image

NOTE: Convert file to .mul fix the problem

@Tolokio
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Tolokio commented Jan 31, 2024

I have several problem to modify that area by python or c#
Everytime I try, terrain get really really buged. Did not find a solution for it.

I mean, that area dosnt seem to have same binary codification than old areas or there are some bites im missing. There is something that works diferent on that area. I think @criminal get problems with that area as well.

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