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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UFT-8">
<link rel="stylesheet" type="text/css" href="style/interface.css" />
</head>
<body>
<script type="text/javascript" src="scripts/buildings.js"></script>
<script type="text/javascript" src="scripts/main.js"></script>
<script tytpe="text/javascript" src="scripts/population.js"></script>
<script type="text/javascript" src="scripts/ressources.js"></script>
<script type="text/javascript" src="scripts/saves.js"></script>
<script type="text/javascript" src="scripts/training.js"></script>
<script type="text/javascript" src="scripts/dev.js"></script>
<section id="title1" onload="launch()">Fantasy Empire is a idle clicker Game</section>
<section id="title2">developed by <a id='DevPatreon' href="https://www.patreon.com/spacedestructor" target="_blank">Spacedestructor</a></section>
<section id="build">Current Build: <span>"Experimantal 2"</span></section>
<section id="sessions-block">Sessions: <span id="sessions">0</span></section>
<section class="Buttons">
<table>
<tr><td>Settings Buttons</td><td>Ressurce Buttons</td><td>Building Buttons</td><td>Upgrade Buttons</td><td>Population Buttons</td></tr>
<tr><td><button id='SaveButton' onclick="Save()">Save</button></td><td><button id="HarvestGrainButton" onclick="HarvestGrain()">Harvest Grain</button></td><td><button onclick="BuildHouse()">Build House</button></td><td><button id='SyntheButton' onclick="UpgradeSynthe()">Upgrade Synthe</button></td><td><button id='FarmerButton' onclick="IncreaseFarmer()">Increase Farmer</button></td></tr>
<tr><td><button id='LoadButton' onclick="Load()">Load</button></td><td><button onclick="CollectWood()">Collect Wood</button></td><td>Empty</td><td><button id='AxeButton' onclick="UpgradeAxe()">Upgrade Axe</button></td><td>Empty</td></tr>
<tr><td><button id='ResetButton' onclick="Reset()">Reset</button></td><td><button id="GainStoneButton" onclick="MineStone()">Mine Stone</button></td><td>Empty</td><td><button id='PickaxeButton' onclick="UpgradePickaxe()">Upgrade Pickaxe</button></td><td>Empty</td></tr>
<tr><td>Empty</td><td><button onclick="MineIron()">Mine Iron</button></td><td>Empty</td><td>Empty</td><td>Empty</td></tr>
<tr><td>Empty</td><td><button onclick="MineGold()">Mine Gold</button></td><td>Empty</td><td>Empty</td><td>Empty</td></tr>
<tr><td>Empty</td><td><button onclick="MineCoal()">Mine Coal</button></td><td>Empty</td><td>Empty</td><td>Empty</td></tr>
</table>
</section>
<div class="CenterWindow">
<span>Main Screen</span>
<section>Grain: <span id="Grain">0</span></section>
<section>Wood: <span id="Wood">0</span></section>
<section>Stone: <span id="Stone">0</span></section>
<section>Iron: <span id="Iron">0</span></section>
<section>Gold: <span id="Gold">0</span></section>
<section>Coal: <span id='Coal'>0</span></section>
<section>Synthe Level <span id="Synthe">1</span></section>
<section>Axe Level <span id="Axe">1</span></section>
<section>Pickaxe Level <span id="Pickaxe">0</span></section>
<section>Houses: <span id="House">0</span><span></span></section>
<section>Farmer: <span id="Farmer">0</span> / <span id="MaxFarmer">0</span></section>
<section>Woodcutter: <span id="Woodcutter">0</span> / <span id="MaxWoodcutter">0</span></section>
<section>Miner: <span id="Miner">0</span> / <span id="MaxMiner">0</span></section>
<section>Blacksmith: <span id="Blacksmith">0</span> / <span id="MaxBlacksmith">0</span></section>
<section>Wiseman: <span id="Wiseman">0</span> / <span id="MaxWiseman">0</span></section>
</div>
<div id="PageLog"></div>
<script>getElementById("PageLog").innerText = "Test!";</script>
</body>
</html>