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One possible solution is to force all jumps to clock. I don't like this, I want to allow the user to use clockless loops.
The way the current control flow works around execution makes implementing clockless loops difficult, so we'll want to fix this bug when we go through and refactor.
The text was updated successfully, but these errors were encountered:
With the current way the program flows around execution loops without a clock will freeze the program.
For example #00 @loop INC ;loop JMP
One possible solution is to force all jumps to clock. I don't like this, I want to allow the user to use clockless loops.
The way the current control flow works around execution makes implementing clockless loops difficult, so we'll want to fix this bug when we go through and refactor.
The text was updated successfully, but these errors were encountered: