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Crashing on Mac #2

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Eiyeron opened this issue May 8, 2014 · 1 comment
Open

Crashing on Mac #2

Eiyeron opened this issue May 8, 2014 · 1 comment

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@Eiyeron
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Eiyeron commented May 8, 2014

Hi, the current state of the project won't work on Mac. It crashes once the chunks are generated and yields this error

Cannot render mesh without shader bound

It only happens when the ChunkControl is attached to a Node.

@Sleaker
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Sleaker commented May 8, 2014

This uses OpenGL 3.x you'll need to make sure you have full shader support for that (array_2d support specifically). I don't have a mac so I can't test this out. I'm also not sure how JME handles shaders on specific platforms, but this is most likely an issue with how JME handles binding the shaders more than cubes. If you know of some extra checks that should be done prior to using the shaders that I'm missing that would be great.

Edit: Also what OS version/hardware you are using this on would be helpful.

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