Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Eote Weapon mod rules #71

Open
2 tasks
Morgul opened this issue Jun 28, 2020 · 0 comments
Open
2 tasks

Add Eote Weapon mod rules #71

Morgul opened this issue Jun 28, 2020 · 0 comments
Labels
enhancement low-priority system Related to one of the systems in RPGKeeper
Milestone

Comments

@Morgul
Copy link
Member

Morgul commented Jun 28, 2020

Currently, EotE weapons are coded using Genesys mod rules; while we feel it's a much less broken system, that's not exactly up to us to decide for all users of the system. So, what we need to do, is to allow for users to "opt into" the Genesys rules for Eote, but we do need to code the painful original mod system. (Can you tell I'm thrilled about this? 😐 )

  • Add EotE Mod system
  • Add ability to opt-in to Genesys style mods
@Morgul Morgul added enhancement low-priority system Related to one of the systems in RPGKeeper labels Jun 28, 2020
@Morgul Morgul added this to the v2.0.0 milestone Jun 28, 2020
@Morgul Morgul added this to Backlog in EotE/Genesys System via automation Jun 28, 2020
@Morgul Morgul modified the milestones: v2.0.0, Future Feb 14, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement low-priority system Related to one of the systems in RPGKeeper
Projects
Development

No branches or pull requests

1 participant