Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Depth camera mapping to OBS layer height #22

Open
tnwood opened this issue Jun 10, 2020 · 1 comment
Open

Depth camera mapping to OBS layer height #22

tnwood opened this issue Jun 10, 2020 · 1 comment

Comments

@tnwood
Copy link

tnwood commented Jun 10, 2020

I use this excellent plugin to create scenes during video conferences with depth.

This is generally no more complex than

  1. a background
  2. a foreground object
  3. a kinect green screen person

by using OBS object layering, I can make me appear part of the screen. This morning I had the Millenium Falcon backdrop, but the foreground object was the chess table, so I could make it look like I was sitting behind it, simple by placing the table at the top of the layers, then the kinect source, then the background. Later on I added a few more layers so I could walk behind the seat upright, but I had to manually alter the layers to do so.

Imagine if the layer height was altered in realtime by depth camera input! A scene could have 3 layers and the height of the kinect source could change depending on how close the user was to the camera, giving the sense of 3d!

@SirLynix
Copy link
Owner

This is a really great idea, I'm just not sure how a source can affect the render order of other sources. The must would be to be able to set a depth to each source so you can have down to pixel accuracy on render order.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants