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why do all the virtual studios have so much reverb? #3

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capoei opened this issue Aug 15, 2019 · 4 comments
Open

why do all the virtual studios have so much reverb? #3

capoei opened this issue Aug 15, 2019 · 4 comments
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@capoei
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capoei commented Aug 15, 2019

I thought there would be a virtual "perfect studio" but the all have way too much "room".

@ShanonPearce
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ShanonPearce commented Aug 23, 2019

These rooms were initially created using the 'Small Broadcast Studio' as a reference for the amount of reverberation. Since then I have attempted to reduce the reverberation as they appear to be excessive. I will try to optimise them further if I find the time.

@capoei
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capoei commented Aug 23, 2019

I see. I confused "virtual studios" with "virtual control rooms". I'm sorry.
how do you actualy make those? I'm interested in trying to create a virtual control room

@ShanonPearce
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My virtual rooms were created by combining different binaural sources (both real and simulated) in the time domain. The direct sound and early reflections were taken from simulated BRIRs that were already processed, such as from the GRAP dataset. In some cases I recreated the virtual BRIRs with different HRTFs using the data provided. The late reflections were taken from real BRIRs that matched the room type I was trying to recreate.

If you would like to create a high quality simulation of a control room from scratch you will have to look into binaural room acoustics simulators. I have not had the chance to create any binaural simulations from scratch as it requires the use of simulators such as RAVEN (Room Acoustics for Virtual ENvironments) which was used in the GRAP dataset and is not available to experiment with. My understanding is that the software utilises 3D models of rooms along with HRTFs to execute the binaural simulations.

@capoei
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capoei commented Aug 30, 2019

Well I guess this is something more in the future for me (if)

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