/
addItemEntry.cs
51 lines (45 loc) · 1.37 KB
/
addItemEntry.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows;
namespace Random_Item_Giver_Updater
{
public class addItemEntry
{
//Attributes
public string itemName { get; set; }
public int itemIndex { get; set; }
public string itemNBT { get; set; }
public string itemPrefix { get; set; }
public addToLootTableEntry lootTableEntry;
//Canvas attributes
public SolidColorBrush canvasBackColor { get; set; }
//-- Constructor --//
public addItemEntry(string prefix, string name, int index)
{
//Set variables
itemName = name.TrimEnd('\r', '\n');
itemIndex = index;
itemPrefix = prefix;
//Set the backcolor
canvasBackColor = SetBackColor();
}
public SolidColorBrush SetBackColor()
{
//Set the backcolor depending on the item index
if (Convert.ToInt32(itemIndex) % 2 == 0)
{
return new SolidColorBrush(Color.FromArgb(100, 70, 70, 70));
}
else
{
return new SolidColorBrush(Color.FromArgb(100, 90, 90, 90));
}
}
}
}