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CHANGELOG.md

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SEARCH AND RESCUE II - CHANGELOG

Version 2.7.0

  • Model improvements for as350 and ec145 helicopters.
  • Upgrades to Corsica scenery with high-res textures, 3d objects, new missions and more than 40 new water bodies.
  • Better water detection for altitude lakes.
  • Updates to Aircraft and Scenery guides and other improvements for level developers in the docs.
  • Workaround to reduce ghosting issues seen on Intel graphics
  • v3dconverter: a command line to convert .obj and .ac files to/from .3d format. It is in "tools/"
  • Humans enhancements: gender, more realistic body shape, up to 4 assistants per victim. More documentation.
  • Test world update to add 3 more terrain plots and a "humans test" location.
  • v22-Osprey: fix that both rotors rotate counter-clock-wise, when only one rotor should.
  • Add more realistic rotor effects: improved heading changes, In-Ground-Effect, Transverse Flow Effect, Effective Tranlational Lift and Torque effect are now enabled for helicopters when using maximum realism settings.

Version 2.6.0

  • Added new Corsica scenery with missions.
  • Added new Eurocopter EC145.
  • Support orange smoke with create_smoke command.
  • Add scroll cursors to list and message boxes.
  • Wait for door to be fully open before deploying hoist.
  • New docs folder in the sources with documentation for level developers.
  • Fix sar2.sh when called from fish shell.
  • Fix last item not shown on menu lists.
  • Fix AGL altitude calculations for fixed landing gears.
  • Redraw menus when switching.
  • Fix names for training missions 4 and 5.
  • Add support for Flatpak packages.

Version 2.5.0

  • Add preliminary OSX support.
  • Improve lagging on touch-down event.
  • Fix crash when loading Free Flight mode.
  • Add wind support and aerodynamic drag.
  • Add 2 training missions in windy weather.
  • Add support for wind gusts.
  • Rework airplane physics and stalling conditions.
  • Adjust models for more realistic speed and service ceiling conditions.
  • Allow a minimum helicopter throotle to 25% (previously it was 50%).
  • Let smoke be carried by the wind.
  • Add a switch in simulation options to enable/disable Wind.
  • Add wind conditions to all Guadarrama missions.

Version 2.4.3

  • Fix lagging when landing due to airbone/landed flipping.
  • Speed up progress bar.
  • Add ldflags option to Scons.
  • Enable menu redraws by default (fixes black/blinking menus).
  • Fix encoding and command help Spanish Translation.

Version 2.4.2

  • Fix video mode selection (out of bounds error).
  • List video modes supported by the current display.
  • Fix menu artifacts and blank issues when changing resolution or resizing.
  • Increase human speed.

Version 2.4.1

  • Improvements to Scons build configuration
  • Added scons install with Support for DESTDIR environment variable and --prefix and removed the install.sh script.
  • Build with -DHAVE_XF86_VIDMODE (fixes fullscreen support)
  • Added support for snap builds.

Version 2.4.0

Hector Sanjuan code@hector.link:

  • Improvements to the Joystick system, adding new Rudder+Brakes mode, moving to libSDL2 and cleaning up unused menu settings.
  • Fix lagging when aircraft is landed.
  • Honor wheel brake coefficient.

Version 2.3.3

Hector Sanjuan code@hector.link:

  • Custom optflags (@zezinho42).
  • Add appdata.xml (@Mailaender).

Version 2.3.2

Hector Sanjuan code@hector.link:

  • Improve sound system.
  • Some other bug fixes.

Version 2.3.1

Hector Sanjuan code@hector.link:

  • Added buildings to Madrid city (many randomly generated, and some manually) (r119).
  • Added two new missions: "Guadarrama 7: Madrid city view" (r116) and "Guadarrama 8: Helicopter demonstration" (r129).
  • Updated icon paths in config.h (r114).
  • Added a Ruby script to generate cities randomly according to certain limits (translation, size...) (r115, r128).
  • Added a Ruby script to generate crowds of people randomly (r127).
  • Fixed sticky key bug when playing with keyboard only (r124).
  • Enabled 1 passenger to board Bell b47 aircraft by adding a door to it. (r118).
  • Improved scons compilation script (r120).
  • Workaround b47-related bug not detecting correctly the objects on which it landed. (r121).
  • Separate the drop-off passengers action from repair, refuel. Allow to do it in missions. (r122).
  • Renamed user configuration file from SearchAndRescue.ini to sar2.ini. Please rename old file in ~/.config/sar2 if you need to keep user prefs. Fixed "SearchAndRescue" command reference in "usage" help. (r126).
  • Speed up default frame rates for explosions, splashes and fires (needs to be changed manually in .config/sar2.ini if this file was present from previous game versions). (feature #3202233, r123).
  • Guadarrama scenario mission files have been renamed and they appear first in mission list now (r130).

Version 2.3.0:

Hector Sanjuan code@hector.link

  • Replaced all Guadarrama scenery textures with public domain textures. Updated coordinates of all objects in the scenery and in the missions (r103).
  • Increased the minimum distance for humans to run towards the helicopter (r101).
  • The makedist script generates a bzipped tarball, which reaches larger compression rates than gzip. (r102).
  • Fix menu lists displaying one more element than those fitting in the window size (bug #3315466, r105).
  • Track sounds played via SoundStartPlayVoid(), so the buffer and the source can be deleted correctly (r104).

Version 2.2.1

Hector Sanjuan code@hector.link:

  • Removed SDL_Mixer dependency.
  • Fixed some warnings
  • Replaced the calls to alutLoadWAV() functions as they are deprecated.
  • Fixed openAL error messages at exit (bug #3288558).

Version 2.2.0

Hector Sanjuan code@hector.link:

  • Added OpenAL support for sounds and music
  • Modify engine sound pitch according to throttle if using OpenAL
  • Humans don't run towards the helicopter unless the engines are nearly off
  • Helicopter engines are now off by default. Manual start required.
  • Do not spam console with "setting up fire" messages (inspired from SaR)
  • Fixed crash sounds overflow. Crash sounds are played once and not in every game loop without control (bug #3202204)

Version 2.1.0

Hector Sanjuan code@hector.link

  • Use SDL_PlayMusic() for game music
  • Improve engine sound handling (fade as camera goes away, mute when map view is active, in/outside cockpit switch)
  • Converted music to OGG
  • Fixed sar2.sh quickstart file

Version 2.0.0

Hector Sanjuan code@hector.link

  • Removed Y2 sound server support.
  • Removed libjsw joystick support.
  • Extended and fixed SDL joystick support to handle axis properly, read buttons and work on the menu test page.
  • Enabled linear filtering for texture maximization (smoother graphics) and mipmaps for texture minimization.
  • Fixed path handling in model views to build the texture paths considering the user-defined data location path. Side effect: texture_absolute_path is now ignored.
  • Added the 'Guadarrama addon' and associated bugfix patches in the game data and sources.
  • Added welcome_message parameter to the scenery files. Welcome message is displayed at the begginning of any game (mission,freeflight) in that scenario.
  • Converted music files to .wav so they can be handled by the SDL library.
  • Removed custom autoconf files and older build system.
  • Added scons-based scripts to build the game for Linux.
  • Added install.sh, uninstall.sh, makedist.sh scripts.
  • Added sar2.sh script, which allows the build and run the game locally, without installation.
  • Included data files in the data/ folder. Renamed source folder to src/ and included bin/, build/ folders.
  • Adapted AUTHORS, README, INSTALL... files to SaR2 release.
  • Resized menu-background so they look a bit smoother with higher resolutions.
  • Improve smoke effect so it does not move up straight on the same line.
  • Added crash detection when touching fires.

Prior releases (<2.0.0)

Please see the changelog file from the original Search and Rescue game (searchandrescue.sf.net)