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Is sharpCV easy to port to other platforms than desktop? (Android / iOS/ linux-arm) #6

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TheBricktop opened this issue Feb 17, 2020 · 3 comments
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@TheBricktop
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Hello,
Im working with some other opencv.net wrappers and currently eyeing this one to use it in XR experiments using Unity engine for easy graphics and physics.
Since mostly XR projects involve cordless and mobile devices and most of them are using ARM processors im asking if this library is flexible enough to be ported to other platforms.

@Oceania2018
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@TheBricktop I thinks it's Yes. OpenCV is written in C++, can be compiled into any platform.

https://opencv.org/android/
https://docs.opencv.org/3.4/d7/d88/tutorial_hello.html

@Oceania2018 Oceania2018 self-assigned this Feb 17, 2020
@Oceania2018 Oceania2018 added the question Further information is requested label Feb 17, 2020
@TheBricktop
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So it would be as easy as dropping the compiled opencv binaries to the plugins folder or I would need to add some wrapping code as well?

@Oceania2018
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@TheBricktop Actually I don't have development experience on XR. So I can't tell more about it.
SharpCV is built on .NET Standard 2.0, as long as your device can run .NET Standard library. I think it can run Sharp CV.

https://stackify.com/net-standard-explained/

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