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Implement more best arm identification algorithms #196

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xuedong opened this issue Jul 13, 2019 · 3 comments
Open

Implement more best arm identification algorithms #196

xuedong opened this issue Jul 13, 2019 · 3 comments
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new algo I have to implement a new algorithm! Yay! single-player For single-player bandits simulations

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@xuedong
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xuedong commented Jul 13, 2019

Have you thought of implementing more BAI algorithms? I can do it, but I'll need some time to get familiar with your environment.

@xuedong xuedong added new algo I have to implement a new algorithm! Yay! single-player For single-player bandits simulations labels Jul 13, 2019
@Naereen
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Naereen commented Jul 14, 2019

No, I never though of doing so, but it could be a very valuable addition!!

The entire API is oriented toward the action/reward loop, which is also followed by the BAI task, isn't it?

But the Evaluator class is more oriented towards evaluating the reward maximization task.

@choltz95
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choltz95 commented Feb 4, 2020

I'm also interested in collaborative best arm identification! Some simple meta-aggregate algorithms like [1, 2] might be a good place to start.
https://arxiv.org/abs/1311.0800
https://arxiv.org/abs/1811.07763

@Naereen
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Naereen commented Feb 6, 2020

Hi @choltz95, thanks for your comment!
I am familiar with the second work you quoted, not the first one, thanks for the interesting reference!

I no longer have much time to work on SMPyBandits, and cannot take the time to implement BAI algorithms / benchmarks, unfortunately.
However, I will, of course, do my best to help if you want to take a chance at it!

Regards.

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Labels
new algo I have to implement a new algorithm! Yay! single-player For single-player bandits simulations
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