IronClad is a personal project of mine. It is a 2D game engine wrapped around OpenGL, OpenAL, and GLFW.
I currently have a game work-in-progress called Praecursor being built using this engine.
The binaries may not be updated as often as the source code, but feel free to build it yourself,
since the .vcxproj file is included. Alternately, contact me and I'll upload a build immediately.
As of the latest updates, IronClad supports audio assets as well, making it closer to a game engine
than a rendering one like never before.
- Clone the repo
- Copy Source/include to your project include directory
- Copy Binaries/IronClad.lib to your project library directory
- Copy Binaries/IronClad.dll to your project binary directory
- In your source, add
#include "IronClad.hpp"
- Also, link the lib file
- You're set!
IronClad currently supports the following:
- Full use of modern OpenGL features such as vertex array objects
- Instanced geometry which allows for high-speed, batched rendering of many vertices
- Per-pixel shader-based lighting (ambient, directional, point)
- Optimized mesh loading
- Entity wrapper for easily controllable mesh instances
- Customized entity animation
- Minimalistic physics system
- Loading of a custom level format for easy scene creation
- Loading and rendering of TrueType fonts
- Simple but flexible GUI creation
- OGG-Vorbis and WAV file audio support
In the near future, IronClad will support:
- Fully-featured level creation and control
- More robust physics system
- Shadow generation