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I cannot run playground #3383
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I did a fresh checkout and tried out the steps for the playground. I got stuck at the step:
This scheme seems to be geared towards a MacOS target and not an iOS one. |
@alper That can happen if you run checkout step while the workspace is already open in Xcode. Can you try closing Xcode and reopening it? |
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You may need this |
Ok. Now I'm further along, but now it can't find the built libraries. (Also the playground is empty.)
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Are you sure that you open (select) the playground within the workspace? Otherwise playground files can't find frameworks. That is a limitation or requirement of Xcode itself. |
Yes, I am. It still can't find them. |
Guys, I unfortunately trapped into this problem although I taked the steps as the guide in the playground。 Here is the log :Playground execution failed: error: Sandbox.xcplaygroundpage:11:8: error: no such module 'ReactiveCocoa'
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I have a same trouble,How can I solve it?Below is error logPlayground execution failed: error: Sandbox.xcplaygroundpage:10:8: error: no such module 'ReactiveSwift'
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Did you perform steps as described in an important comment on top of the playground? |
I clone https://github.com/ReactiveCocoa/ReactiveSwift.git Project, and perform setps as below。Result-Mac build success, but ReactiveSwift-macOS build fail. When I open ReactiveSwift.playground file, throw top error.Retrieve the project dependencies using one of the following terminal commands from the ReactiveSwift project root directory: Open ReactiveSwift.xcworkspace |
Make sure you open the playground within the workspace. Please also note that |
I checkout the 1.1.3 release, It`s ok, thanks. |
I already build result,reactiveSwift and reactiveCocoa,and i open the ReactiveCocoa-ios.playground, but it still "run Sanbox" then "objc[15129]: pthread_rwlock_wrlock failed (11)"
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