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Is there a plan to update to the newest cardboard sdk, which supports 60 fps? #21

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bysdan42 opened this issue Nov 3, 2015 · 1 comment

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@bysdan42
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bysdan42 commented Nov 3, 2015

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@wickwire
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Hi, I was actually trying to use google cardboard 0.6.0 with RajawaliVR and having been successful in running the RajawaliVRExample, I noticed that the entire view port for each eye is quite shaky and laggy on my Samsung S4.

I'm guessing that something changed with cardboard 0.6.0 in terms of accelerometer and gyroscope, could anyone offer some insight on how Rajawali could deal with this, or if it is entirely up to google cardboard to fix in any following updates to the lib?

How to reproduce:

  • grab the RajawaliVR github sources (RajawaliVR + RajawaliVRExample)
  • grab the cardboard-java example from github and get the cardboard.jar + audio.jar files
  • copy those to the libs directory on the VR project (replace the current cardboard.jar there and delete the protobuffers jar as well)
  • modify the the gradle files to use a more recent Rajawali snapshot (I tried from a working 1.0.306 all the way up to 1.1.342 and a combination of gradle 1.3.1 or 1.5.0 until I managed to compile the VR and the example)

By this point I'm able to build, deploy and run the RajawaliVR Example and when I shake the phone a bit, I get the laggy behaviour on the viewports, also shaking.

Thanks in advance!

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