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[Bug]: Map assets are Red X's when map is imported by a connected client #4778
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I have yet to test this thoroughly, but I believe this bug is not just about map assets, but applies to any assets that a client can import (tables, etc). Token drag-and-drop works, but that seems to be because there is additional logic to make sure those assets are pushed. While testing the token drag-and-drop, I also encountered a rather annoying popup when dragging an RPTOK file. It only shows during development:
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It's probably a little more complicated than just sending the assets to the server. Currently, if the zone gets to the server before the images (which it will for most, if not all, if you queue up assets and zone at the same time). If the GM or players select the new map before assets are transferred, they will still get a red X. I think restarting MT will be the only way to display this (I could be wrong, a map change might work).
Or both :) Honestly, number 2 might offer a path to solving some of the other odd red X cases that pop up now and again |
Yes, definitely more complicated, but not badly so. We just need to recognize cases where an asset is in progress being uploaded to the server. If so, the server shouldn't consider the asset "broken" (red X) but instead should assign an Bigger issue now that I've seen the code for this: I see there is a lot of client-side logic that blocks until an asset is available, e.g., for showing a |
Describe the Bug
In some circumstances, images on imported maps will show as Red X's on the server despite the client showing them properly. The conditions are:
To Reproduce
Expected Behaviour
Imported maps should have their assets sent to the server.
Screenshots
No response
MapTool Info
MapTool 1.14.3
Desktop
Linux Mint 21.3
Additional Context
No response
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