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I would think it would be very little more work to have the minimum be a field that can be set (not all games use D&D's -10 value for a death threshold), and have the current value and max value set by a drop down of properties in the token's current property type.
I was trying to illustrate the value of having the option of a constant or a property as a settable source.
Depending on what options are available in the graphics widget, you could even have thresholds. In HTML you can have internal bounds like value < x = paint red, value > y = paint green. You could get quite carried away with the whole affair if you wanted to, events for value crossing a threshold, etc.
Describe the Problem
Without coding macros, bars do not update automatically to reflect changes in a property value.
The Solution you'd like
Add the ability in campaign properties to link one or more properties or values to a bar.
For example;
Implement an event that monitors the assoicated properties for changes and updates the bars accordingly.
Alternatives that you've considered.
Relatively simple to implement with macros, but not as easy as it could be for new users.
Additional Context
No response
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