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The second time a riq is loaded, an error appears. I'm on an M2 MacBook Air on the nightly build.
MacOS
Mono path[0] = '/Applications/Heaven Studio.app/Contents/Resources/Data/Managed' Mono config path = '/Applications/Heaven Studio.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2021.3.21f1 (1b156197d683) [Subsystems] Discovering subsystems at path /Applications/Heaven Studio.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 preferred device: Apple M2 (high power) Metal devices available: 1 0: Apple M2 (high power) Using device Apple M2 (high power) Initializing Metal device caps: Apple M2 Begin MonoManager ReloadAssembly - Completed reload, in 0.066 seconds UnloadTime: 0.801417 ms Using mirror once texture wrap mode which is not supported by the platform. Using mirror wrap mode instead, check SystemInfo.supportsTextureWrapMirrorOnce before using. No JoyShocks found. InputJoyshockInitializer.Initialize had no controllers to initialize. No Joy-Con connected. InputJoyconPairInitializer.Initialize had no controllers to initialize. Metal RecreateSurface[0x1045bc820]: surface size 1920x1080 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 2570. Total: 0.917292 ms (FindLiveObjects: 0.081417 ms CreateObjectMapping: 0.025792 ms MarkObjects: 0.744333 ms DeleteObjects: 0.065709 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.184500 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 4192. Total: 1.492459 ms (FindLiveObjects: 0.081375 ms CreateObjectMapping: 0.036042 ms MarkObjects: 1.359042 ms DeleteObjects: 0.015917 ms) Assigning controller: Keyboard 2024-04-08 23:16:45.301 Heaven Studio[50496:756604] init Imported RIQ successfully! Detected "v1" riq (RiqBeatmapData) Running beatmap update handlers Preprocessing beatmap... Running entity update handlers Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4210. Total: 1.878209 ms (FindLiveObjects: 0.095959 ms CreateObjectMapping: 0.064833 ms MarkObjects: 1.687208 ms DeleteObjects: 0.030167 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.763625 ms Imported RIQ successfully! Detected "v1" riq (RiqBeatmapData) Running beatmap update handlers Preprocessing beatmap... Property sfx does not exist in the entity's dynamic data! Adding... Property sfx does not exist in the entity's dynamic data! Adding... Property diffObjs does not exist in the entity's dynamic data! Adding... Property type does not exist in the entity's dynamic data! Adding... Property diffObjs does not exist in the entity's dynamic data! Adding... Property type does not exist in the entity's dynamic data! Adding... Property diffObjs does not exist in the entity's dynamic data! Adding... Property type does not exist in the entity's dynamic data! Adding... Property diffObjs does not exist in the entity's dynamic data! Adding... Property type does not exist in the entity's dynamic data! Adding... Property diffObjs does not exist in the entity's dynamic data! Adding... Property type does not exist in the entity's dynamic data! Adding... Property random does not exist in the entity's dynamic data! Adding... Property crowd does not exist in the entity's dynamic data! Adding... Running entity update handlers ASYNC loading assetbundles for game pajamaParty ASYNC loading assetbundles for game pajamaParty ASYNC loading assetbundles for game pajamaParty Preloading 2 games Create TimingDisplayComponent Create SkillStarComponent Create SectionComponent Unloading 529 unused Assets to reduce memory usage. Loaded Objects now: 5563. Total: 2.913917 ms (FindLiveObjects: 0.169625 ms CreateObjectMapping: 0.089459 ms MarkObjects: 2.422750 ms DeleteObjects: 0.232000 ms) loaded song Unloading 2 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5566. Total: 2.328417 ms (FindLiveObjects: 0.142500 ms CreateObjectMapping: 0.074000 ms MarkObjects: 2.108000 ms DeleteObjects: 0.003875 ms) Discord Rich Presence temporarily disabled Playing at 0 ASYNC loading assetbundles for game flipperFlop ASYNC loading assetbundles for game trickClass ASYNC loading assetbundles for game coinToss ASYNC loading assetbundles for game tapTroupe ASYNC loading assetbundles for game marchingOrders ASYNC loading assetbundles for game airRally ASYNC loading assetbundles for game munchyMonk ASYNC loading assetbundles for game tapTrial ASYNC loading assetbundles for game drummingPractice ASYNC loading assetbundles for game forkLifter ASYNC loading assetbundles for game karateman ASYNC loading assetbundles for game builtToScaleDS ASYNC loading assetbundles for game lockstep ASYNC loading assetbundles for game spaceball ASYNC loading assetbundles for game blueBear Event not found! May be spelled wrong or it is not implemented. System.NullReferenceException: Object reference not set to an instance of an object at HeavenStudio.Games.Loaders.AgbBatterLoader+<>c.<AddGame>b__0_1 () [0x00005] in <79438b40b842406c9c3db15709eb81d6>:0 at HeavenStudio.EventCaller.CallPreEvent (Jukebox.RiqEntity entity) [0x0004c] in <79438b40b842406c9c3db15709eb81d6>:0 ASYNC loading assetbundles for game dogNinja ASYNC loading assetbundles for game doubleDate ASYNC loading assetbundles for game launchParty ASYNC loading assetbundles for game djSchool ASYNC loading assetbundles for game workingDough ASYNC loading assetbundles for game manzai Unable to open archive file: /Applications/Heaven Studio.app/Contents/Resources/Data/StreamingAssets/rvlmanzai/locale.jp Failed to read data for the AssetBundle 'locale.jp'. ASYNC loading assetbundles for game meatGrinder ASYNC loading assetbundles for game octopusMachine ASYNC loading assetbundles for game cropStomp Using mirror once texture wrap mode which is not supported by the platform. Using mirror wrap mode instead, check SystemInfo.supportsTextureWrapMirrorOnce before using. ASYNC loading assetbundles for game tunnel end Unloading 3 Unused Serialized files (Serialized files now loaded: 34) NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.SetColorImpl_Injected(UnityEngine.Material,int,UnityEngine.Color&) at UnityEngine.Material.SetColorImpl (System.Int32 name, UnityEngine.Color value) [0x00000] in <1d96d3ba1a174934bb21ed8d78953645>:0 at UnityEngine.Material.SetColor (System.String name, UnityEngine.Color value) [0x00008] in <1d96d3ba1a174934bb21ed8d78953645>:0 at HeavenStudio.Games.Tunnel.OnDestroy () [0x000af] in <79438b40b842406c9c3db15709eb81d6>:0 Unloading 1667 unused Assets to reduce memory usage. Loaded Objects now: 5769. Total: 4.899791 ms (FindLiveObjects: 0.281750 ms CreateObjectMapping: 0.099833 ms MarkObjects: 3.858750 ms DeleteObjects: 0.659291 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5769. Total: 3.555334 ms (FindLiveObjects: 0.226042 ms CreateObjectMapping: 0.065083 ms MarkObjects: 3.247500 ms DeleteObjects: 0.016542 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.354292 ms Unloading 793 unused Assets to reduce memory usage. Loaded Objects now: 4355. Total: 5.512375 ms (FindLiveObjects: 0.135333 ms CreateObjectMapping: 0.060459 ms MarkObjects: 4.852750 ms DeleteObjects: 0.463792 ms) image resource doesn't exist, using blank placeholder Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4359. Total: 5.125916 ms (FindLiveObjects: 0.101708 ms CreateObjectMapping: 0.046875 ms MarkObjects: 4.973417 ms DeleteObjects: 0.003834 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.522875 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 4702. Total: 4.661875 ms (FindLiveObjects: 0.110500 ms CreateObjectMapping: 0.046875 ms MarkObjects: 4.017209 ms DeleteObjects: 0.487125 ms) Assigning controller: Mouse 2024-04-08 23:19:17.945 Heaven Studio[50496:756604] init Imported RIQ successfully! Detected "v1" riq (RiqBeatmapData) Running beatmap update handlers Preprocessing beatmap... Running entity update handlers Error importing RIQ: This entity does not have a property named diffObjs! Attempted to insert value of type System.Boolean Exception: This entity does not have a property named diffObjs! Attempted to insert value of type System.Boolean at Jukebox.RiqEntity.set_Item (System.String propertyName, System.Object value) [0x000d7] in <09d30af853e543168486dc74255870e5>:0 at HeavenStudio.Games.Loaders.NtrDogNinjaLoader.<AddGame>g__ObjectUpdater|0_0 (System.String datamodel, Jukebox.RiqEntity e) [0x00184] in <79438b40b842406c9c3db15709eb81d6>:0 at (wrapper delegate-invoke) <Module>.invoke_RiqEntity_string_RiqEntity(string,Jukebox.RiqEntity) at Jukebox.RiqBeatmap.RunUpdateHandlers (System.Boolean forceUpdate) [0x00092] in <09d30af853e543168486dc74255870e5>:0 at Jukebox.RiqBeatmap..ctor (System.String json) [0x000cc] in <09d30af853e543168486dc74255870e5>:0 at Jukebox.RiqFileHandler.ReadRiq () [0x00061] in <09d30af853e543168486dc74255870e5>:0 at HeavenStudio.TitleManager.<OpenQuickplayFileDialog>b__64_0 (System.String[] paths) [0x00056] in <79438b40b842406c9c3db15709eb81d6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HeavenStudio.TitleManager:<OpenQuickplayFileDialog>b__64_0(String[]) SFB.StandaloneFileBrowserMac:openFileCb(String) Disconnecting JoyShocks... Clearing RIQ Cache... Thread 0x16ea03000 may have been prematurely finalized Setting up 4 worker threads for Enlighten. Thread 0x16e6fb000 may have been prematurely finalized Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 111282 frames, [4.0 KB-8.0 KB]: 8993 frames, [8.0 KB-16.0 KB]: 13057 frames, [16.0 KB-32.0 KB]: 524 frames, [32.0 KB-64.0 KB]: 38822 frames, [64.0 KB-128.0 KB]: 2351 frames, [128.0 KB-256.0 KB]: 14 frames, [256.0 KB-0.5 MB]: 10 frames, [0.5 MB-1.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 7.5 MB Peak Allocated Bytes 7.5 MB Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 122.4 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 507.7 KB Overflow Count 29 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 4.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 7.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 7.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 26.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 8.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 4.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 9.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 4.6 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 352.0 KB Peak Allocated Bytes 350.0 KB Overflow Count 5 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 5.0 KB Overflow Count 0 [ALLOC_TEMP_OSX HID Input] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 64.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 9.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 2.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.5 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 10652 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 25 Subsections = 25600 buckets. Failed count: 807545 32B: 11 Subsections = 5632 buckets. Failed count: 563666 48B: 26 Subsections = 8874 buckets. Failed count: 7176089 64B: 139 Subsections = 35584 buckets. Failed count: 230816 80B: 48 Subsections = 9830 buckets. Failed count: 31711 96B: 3 Subsections = 512 buckets. Failed count: 132801 112B: 2 Subsections = 292 buckets. Failed count: 263070 128B: 2 Subsections = 256 buckets. Failed count: 305680 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 166304 frames, [32.0 MB-64.0 MB]: 8755 frames Requested Block Size 16.0 MB Peak Block count 3 Peak Allocated memory 50.7 MB Peak Large allocation bytes 16.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 23152 frames, [32.0 MB-64.0 MB]: 24683 frames, [64.0 MB-128.0 MB]: 127156 frames, [128.0 MB-256.0 MB]: 68 frames Requested Block Size 16.0 MB Peak Block count 7 Peak Allocated memory 187.0 MB Peak Large allocation bytes 110.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 3 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 6 Overflow Count (too large) 20 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 6 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 25 Subsections = 25600 buckets. Failed count: 807545 32B: 11 Subsections = 5632 buckets. Failed count: 563666 48B: 26 Subsections = 8874 buckets. Failed count: 7176089 64B: 139 Subsections = 35584 buckets. Failed count: 230816 80B: 48 Subsections = 9830 buckets. Failed count: 31711 96B: 3 Subsections = 512 buckets. Failed count: 132801 112B: 2 Subsections = 292 buckets. Failed count: 263070 128B: 2 Subsections = 256 buckets. Failed count: 305680 [ALLOC_GFX_MAIN] Peak usage frame count: [2.0 MB-4.0 MB]: 23152 frames, [4.0 MB-8.0 MB]: 151907 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 7.5 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 145350 frames, [64.0 MB-128.0 MB]: 29709 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 70.6 MB Peak Large allocation bytes 64.0 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 3074 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 25 Subsections = 25600 buckets. Failed count: 807545 32B: 11 Subsections = 5632 buckets. Failed count: 563666 48B: 26 Subsections = 8874 buckets. Failed count: 7176089 64B: 139 Subsections = 35584 buckets. Failed count: 230816 80B: 48 Subsections = 9830 buckets. Failed count: 31711 96B: 3 Subsections = 512 buckets. Failed count: 132801 112B: 2 Subsections = 292 buckets. Failed count: 263070 128B: 2 Subsections = 256 buckets. Failed count: 305680 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [8.0 MB-16.0 MB]: 23152 frames, [16.0 MB-32.0 MB]: 151907 frames Requested Block Size 4.0 MB Peak Block count 4 Peak Allocated memory 22.2 MB Peak Large allocation bytes 9.8 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 7575 frames, [4.0 MB-8.0 MB]: 15531 frames, [8.0 MB-16.0 MB]: 3 frames, [16.0 MB-32.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 151940 frames Requested Block Size 4.0 MB Peak Block count 15 Peak Allocated memory 59.2 MB Peak Large allocation bytes 21.6 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 25 Subsections = 25600 buckets. Failed count: 807545 32B: 11 Subsections = 5632 buckets. Failed count: 563666 48B: 26 Subsections = 8874 buckets. Failed count: 7176089 64B: 139 Subsections = 35584 buckets. Failed count: 230816 80B: 48 Subsections = 9830 buckets. Failed count: 31711 96B: 3 Subsections = 512 buckets. Failed count: 132801 112B: 2 Subsections = 292 buckets. Failed count: 263070 128B: 2 Subsections = 256 buckets. Failed count: 305680 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [16.0 KB-32.0 KB]: 7623 frames, [32.0 KB-64.0 KB]: 167436 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 38.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 23153 frames, [256.0 KB-0.5 MB]: 4 frames, [0.5 MB-1.0 MB]: 116091 frames, [1.0 MB-2.0 MB]: 9245 frames, [2.0 MB-4.0 MB]: 13536 frames, [4.0 MB-8.0 MB]: 13030 frames Requested Block Size 2.0 MB Peak Block count 3 Peak Allocated memory 5.4 MB Peak Large allocation bytes 0 B
betterlatethennever.riq.zip
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known issue with dog ninja
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minenice55
AstrlJelly
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Describe the bug
The second time a riq is loaded, an error appears. I'm on an M2 MacBook Air on the nightly build.
How to reproduce the bug?
Screenshots/Videos
What Operating System(s) were you using?
MacOS
Log file
RIQ file
betterlatethennever.riq.zip
Extra files
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Additional context
No response
The text was updated successfully, but these errors were encountered: