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Playback doesn't work correctly when headphone adapter is 'reconnected' sometimes #792

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Moviesxp opened this issue Mar 14, 2024 · 3 comments
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bug Something isn't working good first issue Good for newcomers help wanted Extra attention is needed

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@Moviesxp
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Moviesxp commented Mar 14, 2024

Describe the bug

Ok, most of the people here may not have experienced this bug - that is, unless you use a USB-C to headphone jack adapter like me (because my computers headphone jack is broken). OK, so...sometimes, the adapter glitches out (due to a loose connection) and I have to reinsert it to fix it. There's just one problem - sometimes, if I do that and the app is still open, pressing the 'play' button will not make the playback...well...play back. The playback line stays there and nothing happens. I have to exit the editor and re-open the editor to fix it. Or the sound doesn't play in the editor.

How to reproduce the bug?

To do this, you must have:

  • A faulty USB-C to headphone jack adapter (loose connection)
  • A computer
  • Headphones/Speakers (wired)
  • The app

Method:

  1. Open the app
  2. Go onto the editor
  3. Make the faulty adapter glitch out
  4. Unplug the adapter
  5. Plug in the adapter
  6. Try playing the remix
  7. ...If done...there's a chance the bug will take place!

Screenshots/Videos

No response

What Operating System(s) were you using?

Windows 10/11

Log file

(note that this is one where the sound doesn't play. I'm not sure if that was from my computer or the app itself, so be wary of that :])

-

Mono path[0] = 'C:/Users/stuar/Downloads/StandaloneWindows64-build(1)/Heaven Studio_Data/Managed'
Mono config path = 'C:/Users/stuar/Downloads/StandaloneWindows64-build(1)/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.21f1 (1b156197d683)
[Subsystems] Discovering subsystems at path C:/Users/stuar/Downloads/StandaloneWindows64-build(1)/Heaven Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) UHD Graphics (ID=0x9a78)
    Vendor:   Intel
    VRAM:     1931 MB
    Driver:   31.0.101.4091
Begin MonoManager ReloadAssembly
- Completed reload, in  0.201 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 3.547500 ms
No JoyShocks found.
InputJoyshockInitializer.Initialize had no controllers to initialize.
No Joy-Con connected.
InputJoyconPairInitializer.Initialize had no controllers to initialize.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 2335.
Total: 5.233500 ms (FindLiveObjects: 0.368400 ms CreateObjectMapping: 0.243700 ms MarkObjects: 4.351100 ms  DeleteObjects: 0.269500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.399800 ms
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3963.
Total: 2.714800 ms (FindLiveObjects: 0.190800 ms CreateObjectMapping: 0.073100 ms MarkObjects: 2.403400 ms  DeleteObjects: 0.046700 ms)

Assigning controller: Keyboard
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3967.
Total: 4.099400 ms (FindLiveObjects: 0.348400 ms CreateObjectMapping: 0.086300 ms MarkObjects: 3.575900 ms  DeleteObjects: 0.088200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.515200 ms
Creating new remix
Game noGame not found, using noGame
Discord Rich Presence temporarily disabled
Create TimingDisplayComponent
Create SkillStarComponent
Create SectionComponent
Unloading 543 unused Assets to reduce memory usage. Loaded Objects now: 10215.
Total: 19.850800 ms (FindLiveObjects: 1.268300 ms CreateObjectMapping: 2.182300 ms MarkObjects: 14.471500 ms  DeleteObjects: 1.928300 ms)

Imported RIQ successfully!
Detected "v1" riq (RiqBeatmapData)
Running beatmap update handlers
Preprocessing beatmap...
Running entity update handlers
Game prefab wasn't cached, loading from assetbundle for game blueBear
ASYNC loading assetbundles for game blueBear
ASYNC loading assetbundles for game blueBear
Killing all sounds
ASYNC loading assetbundles for game blueBear
gameManager/switchGame/blueBear
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
blueBear/donut
airboarder/duck
gameManager/switchGame/airboarder
airboarder/letsGo
airboarder/duck
airboarder/duck
chart has no music: Chart song file does not exist at path C:/Users/stuar/AppData/Local/Temp/RHeavenStudio/Heaven Studio\RIQCache\song.bin
Discord Rich Presence temporarily disabled
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
Preloading 0 games
waiting for overlays
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13406.
Total: 26.497700 ms (FindLiveObjects: 2.525400 ms CreateObjectMapping: 4.671800 ms MarkObjects: 17.119300 ms  DeleteObjects: 2.180300 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
ASYNC loading assetbundles for game djSchool
ASYNC loading assetbundles for game wizardsWaltz
Killing all sounds
Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 1554 unused Assets to reduce memory usage. Loaded Objects now: 25093.
Total: 526.409700 ms (FindLiveObjects: 46.824500 ms CreateObjectMapping: 14.403000 ms MarkObjects: 123.432700 ms  DeleteObjects: 341.748600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Last playthrough had a dsp (audio) drift of -0.0700938076247147.
Consider increasing audio buffer size if audio distortion was present.
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 26832.
Total: 77.863000 ms (FindLiveObjects: 13.512600 ms CreateObjectMapping: 2.077200 ms MarkObjects: 57.692200 ms  DeleteObjects: 4.580300 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26933.
Total: 21.660600 ms (FindLiveObjects: 1.696000 ms CreateObjectMapping: 0.534500 ms MarkObjects: 16.909400 ms  DeleteObjects: 2.520100 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 19.746300 ms (FindLiveObjects: 1.608400 ms CreateObjectMapping: 0.376700 ms MarkObjects: 17.311500 ms  DeleteObjects: 0.449000 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Preloading 0 games
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 20.563100 ms (FindLiveObjects: 2.243500 ms CreateObjectMapping: 0.959000 ms MarkObjects: 17.209300 ms  DeleteObjects: 0.150600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 39.055000 ms (FindLiveObjects: 8.930300 ms CreateObjectMapping: 0.625000 ms MarkObjects: 20.550400 ms  DeleteObjects: 8.948800 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26953.
Total: 22.938600 ms (FindLiveObjects: 2.795400 ms CreateObjectMapping: 0.914700 ms MarkObjects: 18.598100 ms  DeleteObjects: 0.629600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Last playthrough had a dsp (audio) drift of -0.218290498937075.
Consider increasing audio buffer size if audio distortion was present.
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 23.622400 ms (FindLiveObjects: 3.822300 ms CreateObjectMapping: 1.046200 ms MarkObjects: 18.590300 ms  DeleteObjects: 0.162300 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 123.782600 ms (FindLiveObjects: 13.557500 ms CreateObjectMapping: 2.969200 ms MarkObjects: 99.230500 ms  DeleteObjects: 8.024600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 26832.
Total: 22.126200 ms (FindLiveObjects: 1.913800 ms CreateObjectMapping: 1.189200 ms MarkObjects: 18.823900 ms  DeleteObjects: 0.197600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 26942.
Total: 42.148400 ms (FindLiveObjects: 3.652900 ms CreateObjectMapping: 9.646400 ms MarkObjects: 24.755000 ms  DeleteObjects: 4.093300 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Last playthrough had a dsp (audio) drift of -0.0256130968820851.
Consider increasing audio buffer size if audio distortion was present.
Killing all sounds
Preloading 0 games
waiting for overlays
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Unloading 588 unused Assets to reduce memory usage. Loaded Objects now: 26832.
Total: 87.215100 ms (FindLiveObjects: 17.388500 ms CreateObjectMapping: 7.290000 ms MarkObjects: 50.497800 ms  DeleteObjects: 12.037900 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 242.168000 ms (FindLiveObjects: 19.448400 ms CreateObjectMapping: 3.195900 ms MarkObjects: 216.657400 ms  DeleteObjects: 2.864900 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 23.264300 ms (FindLiveObjects: 2.331900 ms CreateObjectMapping: 0.633300 ms MarkObjects: 20.134900 ms  DeleteObjects: 0.163400 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26937.
Total: 107.634500 ms (FindLiveObjects: 23.510900 ms CreateObjectMapping: 3.296800 ms MarkObjects: 56.432500 ms  DeleteObjects: 24.393300 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 26.818600 ms (FindLiveObjects: 3.183600 ms CreateObjectMapping: 0.882500 ms MarkObjects: 22.583300 ms  DeleteObjects: 0.168600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 24.238300 ms (FindLiveObjects: 2.747600 ms CreateObjectMapping: 0.757900 ms MarkObjects: 20.590500 ms  DeleteObjects: 0.141600 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 152.103500 ms (FindLiveObjects: 23.761300 ms CreateObjectMapping: 5.457900 ms MarkObjects: 117.891100 ms  DeleteObjects: 4.992200 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
current sumo state: Pose and previous sumo state: Idle
sumo pose type: 0
current sumo state: Pose and previous sumo state: Idle
sumo pose type: 0
current sumo state: Pose and previous sumo state: Idle
sumo pose type: 0
Last playthrough had a dsp (audio) drift of 0.013522155668936.
Consider increasing audio buffer size if audio distortion was present.
Killing all sounds
Default audio device was changed, but the audio system failed to initialize it. Attempting to reset sound system.
FMOD failed to initialize the output device.: "Error initializing output device. " (60)
Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 44100
FMOD failed to initialize the output device.: "Error initializing output device. " (60)
FMOD failed to initialize any audio devices, running on emulated software output with no sound. Please check your audio drivers and/or hardware for malfunction.
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Preloading 0 games
waiting for overlays
Unloading 1062 unused Assets to reduce memory usage. Loaded Objects now: 26838.
Total: 357.618400 ms (FindLiveObjects: 45.948500 ms CreateObjectMapping: 13.986400 ms MarkObjects: 217.937900 ms  DeleteObjects: 79.744000 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Preloading 0 games
waiting for overlays
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 26837.
Total: 82.935500 ms (FindLiveObjects: 16.924400 ms CreateObjectMapping: 8.373400 ms MarkObjects: 43.460000 ms  DeleteObjects: 14.177000 ms)

waiting for beatmap
waiting for audio
waiting for minigames
Playing at 0
Killing all sounds
Killing all sounds
Disconnecting JoyShocks...
Clearing RIQ Cache...
Setting up 2 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 98 frames, [1.0 KB-2.0 KB]: 2 frames, [4.0 KB-8.0 KB]: 509 frames, [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 479 frames, [64.0 KB-128.0 KB]: 11879 frames, [128.0 KB-256.0 KB]: 232 frames, [256.0 KB-0.5 MB]: 3 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 16 frames, [2.0 MB-4.0 MB]: 6 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 2.9 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 48.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 504.0 KB
      Peak Allocated Bytes 485.0 KB
      Overflow Count 25
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 264.0 KB
      Peak Allocated Bytes 163.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 2
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 318 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 13.4 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 264.0 KB
      Peak Allocated Bytes 163.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 328.0 KB
      Peak Allocated Bytes 195.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 12374
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 44 Subsections = 45056 buckets. Failed count: 270538
        32B: 16 Subsections = 8192 buckets. Failed count: 112217
        48B: 50 Subsections = 17066 buckets. Failed count: 2241500
        64B: 34 Subsections = 8704 buckets. Failed count: 36062
        80B: 81 Subsections = 16588 buckets. Failed count: 612417
        96B: 8 Subsections = 1365 buckets. Failed count: 13512
        112B: 14 Subsections = 2048 buckets. Failed count: 21291
        128B: 9 Subsections = 1152 buckets. Failed count: 109644
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 899 frames, [32.0 MB-64.0 MB]: 12336 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 61.9 MB
      Peak Large allocation bytes 16.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 13234 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 50.0 MB
      Peak Large allocation bytes 36.3 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 6
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 20
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 44 Subsections = 45056 buckets. Failed count: 270538
        32B: 16 Subsections = 8192 buckets. Failed count: 112217
        48B: 50 Subsections = 17066 buckets. Failed count: 2241500
        64B: 34 Subsections = 8704 buckets. Failed count: 36062
        80B: 81 Subsections = 16588 buckets. Failed count: 612417
        96B: 8 Subsections = 1365 buckets. Failed count: 13512
        112B: 14 Subsections = 2048 buckets. Failed count: 21291
        128B: 9 Subsections = 1152 buckets. Failed count: 109644
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [2.0 MB-4.0 MB]: 625 frames, [4.0 MB-8.0 MB]: 117 frames, [8.0 MB-16.0 MB]: 12493 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 14.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 13235 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 6.3 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 2118
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 44 Subsections = 45056 buckets. Failed count: 270538
        32B: 16 Subsections = 8192 buckets. Failed count: 112217
        48B: 50 Subsections = 17066 buckets. Failed count: 2241500
        64B: 34 Subsections = 8704 buckets. Failed count: 36062
        80B: 81 Subsections = 16588 buckets. Failed count: 612417
        96B: 8 Subsections = 1365 buckets. Failed count: 13512
        112B: 14 Subsections = 2048 buckets. Failed count: 21291
        128B: 9 Subsections = 1152 buckets. Failed count: 109644
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 13235 frames
      Requested Block Size 4.0 MB
      Peak Block count 5
      Peak Allocated memory 26.5 MB
      Peak Large allocation bytes 9.7 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [2.0 MB-4.0 MB]: 566 frames, [4.0 MB-8.0 MB]: 20 frames, [16.0 MB-32.0 MB]: 12614 frames, [32.0 MB-64.0 MB]: 35 frames
      Requested Block Size 4.0 MB
      Peak Block count 7
      Peak Allocated memory 35.1 MB
      Peak Large allocation bytes 10.9 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 44 Subsections = 45056 buckets. Failed count: 270538
        32B: 16 Subsections = 8192 buckets. Failed count: 112217
        48B: 50 Subsections = 17066 buckets. Failed count: 2241500
        64B: 34 Subsections = 8704 buckets. Failed count: 36062
        80B: 81 Subsections = 16588 buckets. Failed count: 612417
        96B: 8 Subsections = 1365 buckets. Failed count: 13512
        112B: 14 Subsections = 2048 buckets. Failed count: 21291
        128B: 9 Subsections = 1152 buckets. Failed count: 109644
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 112 frames, [32.0 KB-64.0 KB]: 630 frames, [0.5 MB-1.0 MB]: 12493 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 0.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 101 frames, [8.0 KB-16.0 KB]: 641 frames, [16.0 KB-32.0 KB]: 168 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 128 frames, [256.0 KB-0.5 MB]: 12196 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 298.9 KB
      Peak Large allocation bytes 0 B

RIQ file

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Extra files

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Additional context

I had to almost destroy my adapter trying to get the log of the bug...so I guess a sound bug log instead of the playback bug log will do :/

also don't mind how many blue bear donuts I added according to the log

@Moviesxp Moviesxp added the bug Something isn't working label Mar 14, 2024
@minenice55
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we'll need to listen for OnAudioConfigurationChanged and reset the audio device manually, also need to flush the Jukebox audio streams before the reset (will need to reload the music in editor, dunno what we'd do in play mode)

@minenice55 minenice55 self-assigned this Mar 14, 2024
@minenice55 minenice55 added help wanted Extra attention is needed good first issue Good for newcomers labels Mar 14, 2024
@minenice55
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log and report specifically mentions hardware malfunction so we'll have to implement a mitigation rather than a fix

@Moviesxp
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log and report specifically mentions hardware malfunction so we'll have to implement a mitigation rather than a fix

Ok, that does make sense. My audio adapter is...pretty broken, to say the least.

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